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General Tabletop Discussion
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Is there an increase in "godless" campaign settings?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8314855" data-attributes="member: 6704184"><p>I 1000% agree.</p><p></p><p>Can I make a persuasion check to reduce falling damage? </p><p></p><p>But seriously, I love that. </p><p></p><p>It reminds me of something I've been building toward in my Eberron game. When people summon things, especially if it's a critter like Summon Beast or Conjure Woodland Beings, I have started describing those things forming from the landscape itself, rather than appearing from nothing, forming wolves of vine and stone and root, rather than tooth and fur. Likewise, places of magical power have distinct spirit beings who take the form of animals, and embody things like the change from winter to spring and fall to winter, and the bard/cleric is discovering the Will of what seems to be the world itself, which she will eventually learn is Eberron the primordial dragon, and so <em>is</em> the world itself, but also a cosmic draconic being beyond time, and a composite of all the lesser spirits that makes up the world, and the drive of a world to find equilibrium without stagnation, to heal wounds like the Mournland, to keep out foreign infections like the Delkyr, and to contain what lies within (Khyber). </p><p></p><p>Meanwhile, her husbard the Bard/Paladin is becoming a champion of the land, tied to a tree-being known as The Nemeton, he is becoming more than mortal, eventually he will have the choice to either become one of these Primal Spirits, in order to hallow a new land for his people, or find/foster such a spirit instead.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8314855, member: 6704184"] I 1000% agree. Can I make a persuasion check to reduce falling damage? But seriously, I love that. It reminds me of something I've been building toward in my Eberron game. When people summon things, especially if it's a critter like Summon Beast or Conjure Woodland Beings, I have started describing those things forming from the landscape itself, rather than appearing from nothing, forming wolves of vine and stone and root, rather than tooth and fur. Likewise, places of magical power have distinct spirit beings who take the form of animals, and embody things like the change from winter to spring and fall to winter, and the bard/cleric is discovering the Will of what seems to be the world itself, which she will eventually learn is Eberron the primordial dragon, and so [I]is[/I] the world itself, but also a cosmic draconic being beyond time, and a composite of all the lesser spirits that makes up the world, and the drive of a world to find equilibrium without stagnation, to heal wounds like the Mournland, to keep out foreign infections like the Delkyr, and to contain what lies within (Khyber). Meanwhile, her husbard the Bard/Paladin is becoming a champion of the land, tied to a tree-being known as The Nemeton, he is becoming more than mortal, eventually he will have the choice to either become one of these Primal Spirits, in order to hallow a new land for his people, or find/foster such a spirit instead. [/QUOTE]
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Is there an increase in "godless" campaign settings?
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