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General Tabletop Discussion
*Dungeons & Dragons
Is there an increase in "godless" campaign settings?
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<blockquote data-quote="SehanineMoonbow" data-source="post: 8315192" data-attributes="member: 7025612"><p>Even though, as others pointed out earlier in this thread, there have long been settings that are godless (or at the very least, their existence is in question), but it does seem like there is more of a leaning these days to, if not entirely remove the gods, then push them further back. Gods have always been a tricky discussion in D&D forms, because it can be difficult sometimes to separate real world beliefs--or non-beliefs--from those in a fictional setting. For me personally, I'm not very religious, but, as I've mentioned before, I love deities in fantasy--animism also works, or worlds where there are both lesser entities (or spirits, such as of the elements), and and greater gods. I find they enrich the setting, especially in fantasy, where you are already suspending your disbelief and accepting that in this setting (be it TTRPG, a book or television series, or any other media), beings like dragons, elves, undead, magic, etc, exist. Why not have gods as well?</p><p></p><p>I can't say I'm a fan of the non-theist cleric option, as to me, being a cleric means getting your powers from a deity, unless you are specifically playing in a setting that doesn't have them (Dark Sun). I don't know if the move is an attempt to make it feel more inclusive to atheists, but it's a fictional setting, and we're fine with every other fantastical being.</p></blockquote><p></p>
[QUOTE="SehanineMoonbow, post: 8315192, member: 7025612"] Even though, as others pointed out earlier in this thread, there have long been settings that are godless (or at the very least, their existence is in question), but it does seem like there is more of a leaning these days to, if not entirely remove the gods, then push them further back. Gods have always been a tricky discussion in D&D forms, because it can be difficult sometimes to separate real world beliefs--or non-beliefs--from those in a fictional setting. For me personally, I'm not very religious, but, as I've mentioned before, I love deities in fantasy--animism also works, or worlds where there are both lesser entities (or spirits, such as of the elements), and and greater gods. I find they enrich the setting, especially in fantasy, where you are already suspending your disbelief and accepting that in this setting (be it TTRPG, a book or television series, or any other media), beings like dragons, elves, undead, magic, etc, exist. Why not have gods as well? I can't say I'm a fan of the non-theist cleric option, as to me, being a cleric means getting your powers from a deity, unless you are specifically playing in a setting that doesn't have them (Dark Sun). I don't know if the move is an attempt to make it feel more inclusive to atheists, but it's a fictional setting, and we're fine with every other fantastical being. [/QUOTE]
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Is there an increase in "godless" campaign settings?
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