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General Tabletop Discussion
*Dungeons & Dragons
Is there an increase in "godless" campaign settings?
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<blockquote data-quote="Steampunkette" data-source="post: 8315301" data-attributes="member: 6796468"><p>A big part of D&D Pantheons is that they have different deities for every job or role in society. Every type of element, season, weather, geography. And typically have redundant versions that are specifically tied to individual races.</p><p></p><p>Yes. Thor is a god of storms. But the actual stuff he got up to in his various tales rarely had -anything- to do with a storm. Whether it was crossdressing to get married so he could get his hammer back, having a race against Thought, or wrestling Old Age.</p><p></p><p>Same thing with pretty much every pantheon.</p><p></p><p>But a lot of settings just go on down the Domain list (Formerly the Sphere list) and check off each box with it's own deity that presides over that aspect of life. Or a handful of related aspects.</p><p></p><p>Religions are stories and parables, myths and legends, humorous anecdotes and horror stories. They're not "And this was the God of Grain who helps farmers have a nice harvest" with nothing deeper than that. And the more gods you have (The more boxes you tick off) the more work you have to do to fill all those stories, so they become smaller, and smaller, 'til only a handful of gods actually do -anything- in the narrative and each of them only a teensy bit, here and there.</p><p></p><p>Very frustrating. Much better to make a smaller, tighter, pantheon which cover a wide range of things for Priestly spellcasting purposes and create a bigger narrative about them.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8315301, member: 6796468"] A big part of D&D Pantheons is that they have different deities for every job or role in society. Every type of element, season, weather, geography. And typically have redundant versions that are specifically tied to individual races. Yes. Thor is a god of storms. But the actual stuff he got up to in his various tales rarely had -anything- to do with a storm. Whether it was crossdressing to get married so he could get his hammer back, having a race against Thought, or wrestling Old Age. Same thing with pretty much every pantheon. But a lot of settings just go on down the Domain list (Formerly the Sphere list) and check off each box with it's own deity that presides over that aspect of life. Or a handful of related aspects. Religions are stories and parables, myths and legends, humorous anecdotes and horror stories. They're not "And this was the God of Grain who helps farmers have a nice harvest" with nothing deeper than that. And the more gods you have (The more boxes you tick off) the more work you have to do to fill all those stories, so they become smaller, and smaller, 'til only a handful of gods actually do -anything- in the narrative and each of them only a teensy bit, here and there. Very frustrating. Much better to make a smaller, tighter, pantheon which cover a wide range of things for Priestly spellcasting purposes and create a bigger narrative about them. [/QUOTE]
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Community
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Is there an increase in "godless" campaign settings?
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