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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is there any 4e Retro Clones out there?
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<blockquote data-quote="MwaO" data-source="post: 6768168" data-attributes="member: 12749"><p>The goal would be to make the numbers equal essentially to 4e level+7 in terms of to-hit. So a 4th level PC in this clone ought to have a +15 to hit. An 8th level 4e PC with a 20 stat, +2 weapon, and +1 expertise and +3 proficiency = +15 to hit. So if a 4th level PC has a 20 stat(+5), then he simply needs a level*2+ a +2 to make things work. Let's call that +2 to hit proficiency to keep it simple. </p><p></p><p>I'm just throwing out a 10 level game as an example - it doesn't matter if it is 10 or 100 really as long as the numbers match up to a specific 4e level that's not too hard to figure out from how the game is set up.</p><p></p><p>One of the major changes I would make is re-jiggering how stacking bonuses would work to heavily favor single attacks over not-single attacks. Basically, you get bonuses to damage from every W/I instead of per attack and every bonus that's not defined as untyped is made into a bonus from the source it comes from - an enhancement bonus to damage is now an item bonus to damage as is Dragonshards and Iron Armbands of Power. So they don't stack, but a +2 weapon with a 5w attack would be +10 damage instead of just +2. Bonuses from class/paragon path are power bonuses, so don't stack with power bonuses from powers. Forced Vulnerability is actually a power bonus to damage.</p><p></p><p>That would end up speeding up the game because 5w+stat attacks become very competitive with 1w+1w+1w(+stat) attacks. And ridiculous stacking of options just doesn't work, so such a PC might not work in an extremely over-clocked 4e game, but that's a feature IMO.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6768168, member: 12749"] The goal would be to make the numbers equal essentially to 4e level+7 in terms of to-hit. So a 4th level PC in this clone ought to have a +15 to hit. An 8th level 4e PC with a 20 stat, +2 weapon, and +1 expertise and +3 proficiency = +15 to hit. So if a 4th level PC has a 20 stat(+5), then he simply needs a level*2+ a +2 to make things work. Let's call that +2 to hit proficiency to keep it simple. I'm just throwing out a 10 level game as an example - it doesn't matter if it is 10 or 100 really as long as the numbers match up to a specific 4e level that's not too hard to figure out from how the game is set up. One of the major changes I would make is re-jiggering how stacking bonuses would work to heavily favor single attacks over not-single attacks. Basically, you get bonuses to damage from every W/I instead of per attack and every bonus that's not defined as untyped is made into a bonus from the source it comes from - an enhancement bonus to damage is now an item bonus to damage as is Dragonshards and Iron Armbands of Power. So they don't stack, but a +2 weapon with a 5w attack would be +10 damage instead of just +2. Bonuses from class/paragon path are power bonuses, so don't stack with power bonuses from powers. Forced Vulnerability is actually a power bonus to damage. That would end up speeding up the game because 5w+stat attacks become very competitive with 1w+1w+1w(+stat) attacks. And ridiculous stacking of options just doesn't work, so such a PC might not work in an extremely over-clocked 4e game, but that's a feature IMO. [/QUOTE]
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Is there any 4e Retro Clones out there?
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