Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
Here's one: https://boccobsblog.wordpress.com/2015/07/17/1421/
And here's a repost of Matt Colville's video explanation of adapting Skill Challenges to 5e: https://www.youtube.com/watch?v=GvOeqDpkBm8
Thank you!
Here's one: https://boccobsblog.wordpress.com/2015/07/17/1421/
And here's a repost of Matt Colville's video explanation of adapting Skill Challenges to 5e: https://www.youtube.com/watch?v=GvOeqDpkBm8
OT1H, Skill Challenges are structured in a way that's antithetical to aspects of the 5e DM Empowerment philosphy, OTOH, you can just take that structure behind the screen and use it as a DM tool, and you're fine. There's no need to get away from the basic DM-describes-situation>player-declares-action>DM-calls-for-a-roll-and/or-narrates-success-failure flow of 5e, just compose the skill challenge, the tasks (individual rolls or group checks) that'll be required to complete it successfully and tick 'em off behind the screen as the players engage with the situation as you presented it to them. Players running a character not suited to the Challenge might end up 'wasting turns' by declaring actions that don't advance (or cause failures) on the challenge, but since you're not presenting them with a turn structure that shouldn't be an issue.
I'm imagining a situation where you need to build a boat, and the task requires 100 effort to accomplish, and different things like gathering wood or smoothing boards awarded different amounts of effort... and so you end up building a boat by only chopping down 100 trees, because that's the one skill on the list that you were actually good at.
It kind of reminds me of The Sims, with its different little resource meters. Like, instead of playing normally and giving them a reasonable daily schedule, you could just use coffee forever and never sleep; or instead of bathing, you could keep your hygiene meter full by just washing your hands a lot. When push comes to shove, but all you have is a hammer...
OT1H, Skill Challenges are structured in a way that's antithetical to aspects of the 5e DM Empowerment philosphy, OTOH, you can just take that structure behind the screen and use it as a DM tool, and you're fine. There's no need to get away from the basic DM-describes-situation>player-declares-action>DM-calls-for-a-roll-and/or-narrates-success-failure flow of 5e, just compose the skill challenge, the tasks (individual rolls or group checks) that'll be required to complete it successfully and tick 'em off behind the screen as the players engage with the situation as you presented it to them. Players running a character not suited to the Challenge might end up 'wasting turns' by declaring actions that don't advance (or cause failures) on the challenge, but since you're not presenting them with a turn structure that shouldn't be an issue.
Also, BA - essentially like the treadmill but with smaller numbers - creates a foundation for Skill Challenges, since everyone, even the theoretically incompetent at a give task, can participate. So, it is too bad that 5e didn't present and improve Skill Challenges, itself, even as an optional module, but, at least it did retain Group Checks....