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General Tabletop Discussion
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Is there any 5e love for skill challenges??
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<blockquote data-quote="Tony Vargas" data-source="post: 7290969" data-attributes="member: 996"><p>Yeah, there was a little more to Skill Challenges than just setting some DCs and toting /n/ successes before 3 failures. I want to say that part's intuitive, but even the 3 failures wasn't obvious, they started out with half as many failures as success, making 'complex' skill challenges /easier/! Maybe it's just a D&D thang, but having charts & tables of exp values, numbers of successes required, DCs, number of skills to involve, and so forth, would have been nice tools to have, and it's not like the 4e versions carry over...</p><p></p><p>...but, in the vague, DM-Empowered way of 5e, adapting that basic /n/ successes before 3 failures model to BA as a foundation for making a sufficiently challenging non-combat encounter is a fine 'starting point,' which is what 5e is all about being.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7290969, member: 996"] Yeah, there was a little more to Skill Challenges than just setting some DCs and toting /n/ successes before 3 failures. I want to say that part's intuitive, but even the 3 failures wasn't obvious, they started out with half as many failures as success, making 'complex' skill challenges /easier/! Maybe it's just a D&D thang, but having charts & tables of exp values, numbers of successes required, DCs, number of skills to involve, and so forth, would have been nice tools to have, and it's not like the 4e versions carry over... ...but, in the vague, DM-Empowered way of 5e, adapting that basic /n/ successes before 3 failures model to BA as a foundation for making a sufficiently challenging non-combat encounter is a fine 'starting point,' which is what 5e is all about being. [/QUOTE]
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Is there any 5e love for skill challenges??
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