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Is there any D&D 4th computer game?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4937387" data-attributes="member: 82106"><p>Yeah, exactly. The entire way 4e combat is structured is just not going to work in any kind of non-turn-based game. You have to decide if you're going to shift or not when do X, am I going to OA so-and-so, am I going to use Combat Challenge, etc etc etc. No way you could even stick close to the 4e rules unless its totally turn based. Even then the amount of going back and forth between different combatants during each other's actions is really kind of prohibitive.</p><p></p><p>Honestly I'm not convinced you could implement ANY kind of strictly 4e based game that would play reasonably well. 1e and 2e were vastly simpler in turn structure and thus MUCH more amenable to building a variety of CRPG type games.</p><p></p><p>For a game company though the real question is "why bother to try to implement a set of rules designed for PnP play on a computer?" Its just as easy to start from scratch and design the system from the ground up to work well on the computer. My guess is that's the real reason there has been little action on making D&D games in the past couple of years. It just really is not worth the hassle just to slap a name brand on it. The bigger game companies already have plenty of their own brands they can use.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4937387, member: 82106"] Yeah, exactly. The entire way 4e combat is structured is just not going to work in any kind of non-turn-based game. You have to decide if you're going to shift or not when do X, am I going to OA so-and-so, am I going to use Combat Challenge, etc etc etc. No way you could even stick close to the 4e rules unless its totally turn based. Even then the amount of going back and forth between different combatants during each other's actions is really kind of prohibitive. Honestly I'm not convinced you could implement ANY kind of strictly 4e based game that would play reasonably well. 1e and 2e were vastly simpler in turn structure and thus MUCH more amenable to building a variety of CRPG type games. For a game company though the real question is "why bother to try to implement a set of rules designed for PnP play on a computer?" Its just as easy to start from scratch and design the system from the ground up to work well on the computer. My guess is that's the real reason there has been little action on making D&D games in the past couple of years. It just really is not worth the hassle just to slap a name brand on it. The bigger game companies already have plenty of their own brands they can use. [/QUOTE]
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