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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is there any D&D 4th computer game?
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<blockquote data-quote="interwyrm" data-source="post: 4937670" data-attributes="member: 31913"><p>keterys has the right idea.</p><p></p><p>I remember when 4e first came out hearing that it's a lot like WoW. I didn't think so until I actually started playing WoW. I really think 4e *could* be made into a real time game (as long as you only control one character.)</p><p></p><p>At-wills are your normal skills, encounters are the ones on a short cooldown, and dailies are the ones on a long cooldown. Marking works a lot like taunts. In my opinion, the *trickiest* powers to implement will be those which slide, rather than push or pull. Push is easy, just knock back directly away (loses a little strategic utility). Pull is the same. I'd argue 4e is actually easier to convert to RT than previous editions since no one has an unmanageable set of options to deal with. Most WoW characters have more skills that they will use often than 4e DnD characters do. (I know when I was playing I had at least 15 keybinds).</p><p></p><p>Whether or not RT should be done is another question. I recently bought Cyanide's video game conversion of Blood Bowl. It comes with a RT mode that *absolutely sucks*. It's obvious that they spent way too much time trying to convert blood bowl into something with more mass appeal, when they should have been adding extra races and making sure the turn based game was working properly. (If you're curious, the TB part is a faithful replication of the TT game).</p><p></p><p>Personally, I'd much rather see a turn based strategic game for 4e before I see any RT ports.</p></blockquote><p></p>
[QUOTE="interwyrm, post: 4937670, member: 31913"] keterys has the right idea. I remember when 4e first came out hearing that it's a lot like WoW. I didn't think so until I actually started playing WoW. I really think 4e *could* be made into a real time game (as long as you only control one character.) At-wills are your normal skills, encounters are the ones on a short cooldown, and dailies are the ones on a long cooldown. Marking works a lot like taunts. In my opinion, the *trickiest* powers to implement will be those which slide, rather than push or pull. Push is easy, just knock back directly away (loses a little strategic utility). Pull is the same. I'd argue 4e is actually easier to convert to RT than previous editions since no one has an unmanageable set of options to deal with. Most WoW characters have more skills that they will use often than 4e DnD characters do. (I know when I was playing I had at least 15 keybinds). Whether or not RT should be done is another question. I recently bought Cyanide's video game conversion of Blood Bowl. It comes with a RT mode that *absolutely sucks*. It's obvious that they spent way too much time trying to convert blood bowl into something with more mass appeal, when they should have been adding extra races and making sure the turn based game was working properly. (If you're curious, the TB part is a faithful replication of the TT game). Personally, I'd much rather see a turn based strategic game for 4e before I see any RT ports. [/QUOTE]
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Is there any D&D 4th computer game?
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