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Is there any D&D 4th computer game?
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<blockquote data-quote="keterys" data-source="post: 4938785" data-attributes="member: 43019"><p>Because they want to leverage the D&D fanbase and IP.</p><p></p><p>I mean, there are an awful lot of people who played all of the previous games, and an awful lot of people who read whatever the latest Drizzt or Dragonlance or whatever book.</p><p></p><p>Warhammer miniatures is a turn-based game. That didn't stop a company called Blizzard from trying to make a game based on it, and then turning that work into an enter franchise 'Warcraft' that has since gone on to make _billions_ of dollars.</p><p></p><p>At the end of the day, turn-based is a practical requirement for any tabletop play at all. We just can't process things fast enough to do any other way. Computers are not so bound, so you then are allowed to consider more options. Sometimes those options are good, sometimes they're not. For a single player game, whether you're controlling a party or not, turn-based is a good method. For team-based games, turn-based is generally _not_ a good method but it's possible. For competitive games or many-playered but not necessarily connected by a party games, turn-based is near death of product unless it's a web-based game, and even then... </p><p></p><p>If you've seen how badly play by post and similar games do at actually finishing plots and such you'll understand some of the problems there when you're dealing with multiplayer and turn-based.</p><p></p><p>So, yes, I'd like a ToEE style game where I get to control everything in precise tactical detail. I'd also like a multiplayer game I can play with my friends - it should probably be real time, but I'd do both ways. Frankly, I'd also be happy to try an MMO that was based on 4e rules.</p></blockquote><p></p>
[QUOTE="keterys, post: 4938785, member: 43019"] Because they want to leverage the D&D fanbase and IP. I mean, there are an awful lot of people who played all of the previous games, and an awful lot of people who read whatever the latest Drizzt or Dragonlance or whatever book. Warhammer miniatures is a turn-based game. That didn't stop a company called Blizzard from trying to make a game based on it, and then turning that work into an enter franchise 'Warcraft' that has since gone on to make _billions_ of dollars. At the end of the day, turn-based is a practical requirement for any tabletop play at all. We just can't process things fast enough to do any other way. Computers are not so bound, so you then are allowed to consider more options. Sometimes those options are good, sometimes they're not. For a single player game, whether you're controlling a party or not, turn-based is a good method. For team-based games, turn-based is generally _not_ a good method but it's possible. For competitive games or many-playered but not necessarily connected by a party games, turn-based is near death of product unless it's a web-based game, and even then... If you've seen how badly play by post and similar games do at actually finishing plots and such you'll understand some of the problems there when you're dealing with multiplayer and turn-based. So, yes, I'd like a ToEE style game where I get to control everything in precise tactical detail. I'd also like a multiplayer game I can play with my friends - it should probably be real time, but I'd do both ways. Frankly, I'd also be happy to try an MMO that was based on 4e rules. [/QUOTE]
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