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Is there any D&D 4th computer game?
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<blockquote data-quote="Tai" data-source="post: 4939308" data-attributes="member: 84238"><p>I've been watching this thread for a while, so I should probably chime in with my thoughts.</p><p></p><p>Firstly, they certainly could make a realtime game based on D&D 4th, but in order to do so, they'd basically have to throw all the rules out and start again. Realtime has different basic mechanics to turn-based, particularly when it comes to the player interface. What you'd end up with is a game that uses some powers that have the same names, and have broadly similar effects, but that will not be the same game. Personally, I don't necessarily think that's a bad thing: take a look at KoToR, or the NWN series. The rules have been significantly altered, and that was only 3rd/SWd20, a far less tactically complex system (or at least one that used the battlemat a lot less)... Not to mention that the games were still fundamentally turn-based. Pausable realtime is just a prettier version of turn-based, especially when you set the game to pause after every combat round. I'm not saying that it's not practical to make a realtime D&D 4th game - just don't expect it to look or play much like D&D 4th.</p></blockquote><p></p>
[QUOTE="Tai, post: 4939308, member: 84238"] I've been watching this thread for a while, so I should probably chime in with my thoughts. Firstly, they certainly could make a realtime game based on D&D 4th, but in order to do so, they'd basically have to throw all the rules out and start again. Realtime has different basic mechanics to turn-based, particularly when it comes to the player interface. What you'd end up with is a game that uses some powers that have the same names, and have broadly similar effects, but that will not be the same game. Personally, I don't necessarily think that's a bad thing: take a look at KoToR, or the NWN series. The rules have been significantly altered, and that was only 3rd/SWd20, a far less tactically complex system (or at least one that used the battlemat a lot less)... Not to mention that the games were still fundamentally turn-based. Pausable realtime is just a prettier version of turn-based, especially when you set the game to pause after every combat round. I'm not saying that it's not practical to make a realtime D&D 4th game - just don't expect it to look or play much like D&D 4th. [/QUOTE]
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