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Is there any D&D 4th computer game?
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<blockquote data-quote="keterys" data-source="post: 4939556" data-attributes="member: 43019"><p>I'm pretty sure a 3E table with a warblade, swordmage, cleric, druid, and wizard was actually pretty complex for numbers of options. Heck, I'm pretty sure even a vanilla spiked chain whirlwind-trip-power attacking fighter was tactically complex and that character really is very basic for choices.</p><p></p><p>Choosing from 14 powers in real time is very doable, especially when they're basically your at-wills (#1+2), encounters (3-6), dailies (7-9) and then your utilities and items can be any key bindings you like, from shift/alt/ctrl 1-9 to q-u or whatever. World of Warcraft is one of the most casual friendly MMOs out there and characters typically have about twice that number of choices. And it's real time. And there are reactive abilities and cooldown abilities and the works.</p><p></p><p>D&D Online just went free to play a week or two ago, so I downloaded and tried it out. I just made 2nd level with a rogue/ranger, and I have two rows of buttons already. 3 weapons I swap amongst, sneak, defensive fighting, trip, sunder, shield spell on an item, cure light wounds on an item, cure light potions, aid spell on an item, search, open lock are the ones that I have readily available. I have a heap of scrolls and potions that I don't use often enough to button. </p><p></p><p>At the end of the day, it really boils down to: these problems are not insurmountable. These problems have already been solved in many games, in many ways.</p><p></p><p>In fact, if you ask people who have played D&D computer games in some fashion, I suspect you'll get the most responses about realtime ones. It's been a long, long time since the SSI games (as totally awesome as they were). Both Pool of Radiance and Temple of Elemental Evil tried turn-based and one was horrible and the other bug-ridden, so I believe neither was successful. I do suspect Pool of Radiance would have been a _lot_ better game if it had not been turn-based, since I recall it sucking due to immense amounts of time _waiting_ for things to take turns and resolve them.</p><p></p><p>So, turn-based is totally possible as well we know. Real time is _also_ totally possible, and no amount of naysaying or shortsightedness will make it otherwise.</p><p></p><p>Me, I'd like some solo turn-based games and some multiplayer realtime games. And a gametable, that would be turn-based of course.</p></blockquote><p></p>
[QUOTE="keterys, post: 4939556, member: 43019"] I'm pretty sure a 3E table with a warblade, swordmage, cleric, druid, and wizard was actually pretty complex for numbers of options. Heck, I'm pretty sure even a vanilla spiked chain whirlwind-trip-power attacking fighter was tactically complex and that character really is very basic for choices. Choosing from 14 powers in real time is very doable, especially when they're basically your at-wills (#1+2), encounters (3-6), dailies (7-9) and then your utilities and items can be any key bindings you like, from shift/alt/ctrl 1-9 to q-u or whatever. World of Warcraft is one of the most casual friendly MMOs out there and characters typically have about twice that number of choices. And it's real time. And there are reactive abilities and cooldown abilities and the works. D&D Online just went free to play a week or two ago, so I downloaded and tried it out. I just made 2nd level with a rogue/ranger, and I have two rows of buttons already. 3 weapons I swap amongst, sneak, defensive fighting, trip, sunder, shield spell on an item, cure light wounds on an item, cure light potions, aid spell on an item, search, open lock are the ones that I have readily available. I have a heap of scrolls and potions that I don't use often enough to button. At the end of the day, it really boils down to: these problems are not insurmountable. These problems have already been solved in many games, in many ways. In fact, if you ask people who have played D&D computer games in some fashion, I suspect you'll get the most responses about realtime ones. It's been a long, long time since the SSI games (as totally awesome as they were). Both Pool of Radiance and Temple of Elemental Evil tried turn-based and one was horrible and the other bug-ridden, so I believe neither was successful. I do suspect Pool of Radiance would have been a _lot_ better game if it had not been turn-based, since I recall it sucking due to immense amounts of time _waiting_ for things to take turns and resolve them. So, turn-based is totally possible as well we know. Real time is _also_ totally possible, and no amount of naysaying or shortsightedness will make it otherwise. Me, I'd like some solo turn-based games and some multiplayer realtime games. And a gametable, that would be turn-based of course. [/QUOTE]
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