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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is there any D&D 4th computer game?
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<blockquote data-quote="Tai" data-source="post: 4939687" data-attributes="member: 84238"><p>No, the fact that the game had turns is what made it turn-based. Characters had initiative. You choose the action they take that round, and they take it on their initiative, each round. That is turn-based. Aside from the movement, which was only real-time to stop everything looking overly disjointed, the game was about as real-time as <a href="http://en.wikipedia.org/wiki/Battle_Chess" target="_blank">Battle Chess</a>.</p><p></p><p></p><p> </p><p></p><p>Yeah, but unless you're a professional Starcraft player, indicating which power to use, which two targets to use it on, how to shift between them, and where to slide them once you're done, on a moving battlefield, isn't going to work. If things are continually moving, you can't select all the movement options for a power, because there just isn't time, and not everyone is a mouse ninja.</p><p></p><p>Actually, a thought did just occur for how to deal with powers like this in multiplayer - you could have your screen turn into an interface to choose your powers (they'd still have to be simplified, but you could pick three targets to zip between and hit) while the other players get treated to a close-up bullet-time view of you doing your sweet move. Needs a bit of work, but it could be done...</p><p></p><p></p><p></p><p>But that's not what happens in NWN. You stack up three attacks, and then everyone follows the same initiative order they'd use in a tabletop turn-based game to execute them. It's just a turn-based game with a time limit on action choice.</p><p></p><p></p><p></p><p>There was flanking in 3rd, but the fact that a lot of parties played it without a battlemat shows how much less important these aspects are. Unless you're a rogue, most parties wouldn't even consider flanking if they didn't have a mat, and a lot of people didn't use them. In 4th, things like that are essential, which means that you either have to include them fully, or change the rules.</p><p></p><p></p><p>Yes, I know. Did he then have to pick where to slide three enemies and two allies afterward? Because that's the kind of mouse gymnastics you'd have to be able to do for some of the fancier powers.</p><p></p><p></p><p>Not a very nice way to have a civilized discussion.</p><p></p><p></p><p></p><p></p><p>And this is one of the reasons why we haven't seen a new D&D 4th game yet.</p></blockquote><p></p>
[QUOTE="Tai, post: 4939687, member: 84238"] No, the fact that the game had turns is what made it turn-based. Characters had initiative. You choose the action they take that round, and they take it on their initiative, each round. That is turn-based. Aside from the movement, which was only real-time to stop everything looking overly disjointed, the game was about as real-time as [URL="http://en.wikipedia.org/wiki/Battle_Chess"]Battle Chess[/URL]. Yeah, but unless you're a professional Starcraft player, indicating which power to use, which two targets to use it on, how to shift between them, and where to slide them once you're done, on a moving battlefield, isn't going to work. If things are continually moving, you can't select all the movement options for a power, because there just isn't time, and not everyone is a mouse ninja. Actually, a thought did just occur for how to deal with powers like this in multiplayer - you could have your screen turn into an interface to choose your powers (they'd still have to be simplified, but you could pick three targets to zip between and hit) while the other players get treated to a close-up bullet-time view of you doing your sweet move. Needs a bit of work, but it could be done... But that's not what happens in NWN. You stack up three attacks, and then everyone follows the same initiative order they'd use in a tabletop turn-based game to execute them. It's just a turn-based game with a time limit on action choice. There was flanking in 3rd, but the fact that a lot of parties played it without a battlemat shows how much less important these aspects are. Unless you're a rogue, most parties wouldn't even consider flanking if they didn't have a mat, and a lot of people didn't use them. In 4th, things like that are essential, which means that you either have to include them fully, or change the rules. Yes, I know. Did he then have to pick where to slide three enemies and two allies afterward? Because that's the kind of mouse gymnastics you'd have to be able to do for some of the fancier powers. Not a very nice way to have a civilized discussion. And this is one of the reasons why we haven't seen a new D&D 4th game yet. [/QUOTE]
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Is there any D&D 4th computer game?
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