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Is there any D&D 4th computer game?
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<blockquote data-quote="KarinsDad" data-source="post: 4940016" data-attributes="member: 2011"><p>For the basics, I agree.</p><p></p><p>The two elements of 4E that I see as difficult to implement well are forced movement and limited durations (real time, or turn based).</p><p></p><p></p><p>For all of the forced movement such as: "I move the foe here into flank", I think it will be tough to implement this well, even with a top down view. 4E is designed for precise forced movement as part of its tactical appeal.</p><p></p><p></p><p>As for durations, it doesn't matter if it is 6 second turns or 2 second turns using real time. Casting a spell on a foe and it's gone in one round will be more annoying in a CRPG than a tabletop because few of your non-computer allies will have enough time to notice it and take advantage of it. If the game is 6 second rounds, it will be so slow as to not be fun. If it is 2 second rounds and the player uses the mouse to click on hot keys (as opposed to the keyboard), by the time he finds and moves the mouse to the proper icon, the stunned foe that he was going to attack might no longer be stunned.</p><p></p><p>Turn based is even less screwed up, but unless there is a way to view all foes at once and quick select a target, I can see it being slow and cumbersome. I cannot think of a way to implement that without using the keyboard extensively (which some people do not like).</p><p></p><p>The reason WoW spell durations work is because each the spell durations are longer. I can look up and see that my 10 or 20 second spell is about to expire, so it's time to cast it again on foe #1. I have time to cycle through one foe to the next and make decisions.</p><p></p><p>That won't happen if most spells last a few seconds.</p><p></p><p>The entire appeal for 4E is that the players can visualize tactics real time. That foe is Dazed, so that means that my Sneak Attack will work on him because he is also giving Combat Advantage. I have a few minutes to figure out what I am going to do.</p><p></p><p>I don't see a nice way to implement that if most spells are going to have one+ round durations and these durations are a few seconds to make the game seem real time.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4940016, member: 2011"] For the basics, I agree. The two elements of 4E that I see as difficult to implement well are forced movement and limited durations (real time, or turn based). For all of the forced movement such as: "I move the foe here into flank", I think it will be tough to implement this well, even with a top down view. 4E is designed for precise forced movement as part of its tactical appeal. As for durations, it doesn't matter if it is 6 second turns or 2 second turns using real time. Casting a spell on a foe and it's gone in one round will be more annoying in a CRPG than a tabletop because few of your non-computer allies will have enough time to notice it and take advantage of it. If the game is 6 second rounds, it will be so slow as to not be fun. If it is 2 second rounds and the player uses the mouse to click on hot keys (as opposed to the keyboard), by the time he finds and moves the mouse to the proper icon, the stunned foe that he was going to attack might no longer be stunned. Turn based is even less screwed up, but unless there is a way to view all foes at once and quick select a target, I can see it being slow and cumbersome. I cannot think of a way to implement that without using the keyboard extensively (which some people do not like). The reason WoW spell durations work is because each the spell durations are longer. I can look up and see that my 10 or 20 second spell is about to expire, so it's time to cast it again on foe #1. I have time to cycle through one foe to the next and make decisions. That won't happen if most spells last a few seconds. The entire appeal for 4E is that the players can visualize tactics real time. That foe is Dazed, so that means that my Sneak Attack will work on him because he is also giving Combat Advantage. I have a few minutes to figure out what I am going to do. I don't see a nice way to implement that if most spells are going to have one+ round durations and these durations are a few seconds to make the game seem real time. [/QUOTE]
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Is there any D&D 4th computer game?
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