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Is there any D&D 4th computer game?
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<blockquote data-quote="Tyrion" data-source="post: 5073809" data-attributes="member: 1781"><p>Where are you guys getting the idea that turn-based games don't sell, exactly?</p><p></p><p></p><p></p><p>Final Fantasy? Dragon Quest/Shin Megami Tensei? Dozens of successful web-based/social network games? Pokemon, which is about as mainstream as you can get?</p><p></p><p>Lots of the top-selling RPGs are turn-based.</p><p></p><p>Let's be absolutely clear. A real-time D&D 4 game would have to be designed from the ground up to be at all decent, and even with that, it will lose all of the depth and fine-tuning of the system.</p><p></p><p>Look, 2nd edition was simplistic enough that it worked well with real-time (see the Infinity Engine games). But look at the real-time 3rd edition games. Without exception, their combat was mediocre at best. Movement and positioning more or less disappeared as a tactical consideration, strategic subtleties and player feedback were lost under the frantic pace of real-time, and at best you could sort of use some vague tactics if you paused a lot and slowed the game down to a crawl. NWN2 was incredibly faithful to D&D 3.5, but its combat sucked because it missed the critical element of turn-based gameplay.</p><p></p><p>If a D&D4 RPG is turn-based and faithful to the rules, it'll have the best RPG combat of all time, and properly-marketed, it'll draw a sizeable audience. If it's real-time, it'll join the mass of failed RPGs with lukewarm critical reception and sales. If it's an MMORPG, it'll be a flop. It's really that simple.</p></blockquote><p></p>
[QUOTE="Tyrion, post: 5073809, member: 1781"] Where are you guys getting the idea that turn-based games don't sell, exactly? Final Fantasy? Dragon Quest/Shin Megami Tensei? Dozens of successful web-based/social network games? Pokemon, which is about as mainstream as you can get? Lots of the top-selling RPGs are turn-based. Let's be absolutely clear. A real-time D&D 4 game would have to be designed from the ground up to be at all decent, and even with that, it will lose all of the depth and fine-tuning of the system. Look, 2nd edition was simplistic enough that it worked well with real-time (see the Infinity Engine games). But look at the real-time 3rd edition games. Without exception, their combat was mediocre at best. Movement and positioning more or less disappeared as a tactical consideration, strategic subtleties and player feedback were lost under the frantic pace of real-time, and at best you could sort of use some vague tactics if you paused a lot and slowed the game down to a crawl. NWN2 was incredibly faithful to D&D 3.5, but its combat sucked because it missed the critical element of turn-based gameplay. If a D&D4 RPG is turn-based and faithful to the rules, it'll have the best RPG combat of all time, and properly-marketed, it'll draw a sizeable audience. If it's real-time, it'll join the mass of failed RPGs with lukewarm critical reception and sales. If it's an MMORPG, it'll be a flop. It's really that simple. [/QUOTE]
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