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Is there any D&D 4th computer game?
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<blockquote data-quote="Benimoto" data-source="post: 5111881" data-attributes="member: 40093"><p>Like almost everyone else I'm excited to eventually see a 4th edition-based computer game. I've played computer games based on D&D going back to Pool of Radiance, which was based on 1st edition AD&D.</p><p></p><p>I do see some significant hurdles though. As far as a turn-based game like Final Fantasy Tactics or Disgaea, the problem there is that turn-based games these days are generally niche games, developed by small teams on low budgets, as they don't generally become best-selling hits. If D&D does have fairly steep licensing fees, that might squeeze a low-budget game right out of existence.</p><p></p><p>The other problem is that games like Final Fantasy Tactics are popular because they allow complex tactics with a very simple interface. The interactivity in these games is generally limited to picking an attack and then picking a single target. A vast number of 4e powers (including almost every leader-type at-will) involve picking 2 or more (sometimes many more) targets for a single action. Then, on top of that there are opportunity actions, immediate interrupts and immediate reactions, sometimes with triggers that happen on almost every creature's turn like "you or an ally takes damage".</p><p></p><p>So, the game could be adapted to real time, like an MMO or a game like Mass Effect or Oblivion. The complex targeting is still a challenge there, but since the game is already clearly adapted, I'm sure you could get away with having the game pick optimal secondary targets for you in many circumstances. The challenge with a real-time game is that you can generally only control one character at a time, and 4e is so party-based that you'd either have to have some pretty slick AI or be designing an MMO.</p><p></p><p>One problem with an MMO is that the existing D&D MMO is still, from what I hear, fairly popular and financially successful. So you'd have immediate competition from an established player in your little MMO niche.</p><p></p><p>I'm sure some company will tackle all the challenges and make some type of D&D game. I'm pretty curious to see how they pull it off.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 5111881, member: 40093"] Like almost everyone else I'm excited to eventually see a 4th edition-based computer game. I've played computer games based on D&D going back to Pool of Radiance, which was based on 1st edition AD&D. I do see some significant hurdles though. As far as a turn-based game like Final Fantasy Tactics or Disgaea, the problem there is that turn-based games these days are generally niche games, developed by small teams on low budgets, as they don't generally become best-selling hits. If D&D does have fairly steep licensing fees, that might squeeze a low-budget game right out of existence. The other problem is that games like Final Fantasy Tactics are popular because they allow complex tactics with a very simple interface. The interactivity in these games is generally limited to picking an attack and then picking a single target. A vast number of 4e powers (including almost every leader-type at-will) involve picking 2 or more (sometimes many more) targets for a single action. Then, on top of that there are opportunity actions, immediate interrupts and immediate reactions, sometimes with triggers that happen on almost every creature's turn like "you or an ally takes damage". So, the game could be adapted to real time, like an MMO or a game like Mass Effect or Oblivion. The complex targeting is still a challenge there, but since the game is already clearly adapted, I'm sure you could get away with having the game pick optimal secondary targets for you in many circumstances. The challenge with a real-time game is that you can generally only control one character at a time, and 4e is so party-based that you'd either have to have some pretty slick AI or be designing an MMO. One problem with an MMO is that the existing D&D MMO is still, from what I hear, fairly popular and financially successful. So you'd have immediate competition from an established player in your little MMO niche. I'm sure some company will tackle all the challenges and make some type of D&D game. I'm pretty curious to see how they pull it off. [/QUOTE]
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