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Is there any D&D 4th computer game?
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<blockquote data-quote="KarinsDad" data-source="post: 5111901" data-attributes="member: 2011"><p>If the game is not turn based, it becomes a totally different game system.</p><p></p><p>The reason is durations. 4E has extremely limited durations for nearly everything. Most effects last until the start of the PCs next turn or the end of the PCs next turn or until a save is made (which happens frequently).</p><p></p><p>In a non-turn computer game, if the designers kept these rules, the game would be a flop.</p><p></p><p>Player: "What the? I just put up that defense and it's already gone."</p><p></p><p>So many mechanics would need to be change in a non-turned based game that it wouldn't be even close to 4E anymore.</p><p></p><p></p><p>As an example, take DDO. One rushes up to a foe and swings and swings and swings and the foe finally falls. Most of the attacks that the foe does in return are very minor damage such as 1 point. The PC usually has to be surrounded or attacked from behind in order to take 6 or more points of damage at low level.</p><p></p><p>Then, the Cleric has spell points instead of spells per day, etc. There are then Action Points (totally different than 3E or 4E action points) which can be spent at a trainer for enhancements.</p><p></p><p>It's 3.5 DND-like and successful commercially, but mechanics-wise it's not very close to 3.5 except for some aspects of character creation.</p><p></p><p></p><p>Now one thing they might be able to get away with is "slow turn based". In other words, the player picks the power to use and the targets a bit ahead of time and the computer has the PCs and NPCs swing a lot and miss (i.e. they are not real attacks) and then on the PC's "turn", that power is used.</p><p></p><p>This would make it look non-turn based but it is really turn based for melee type PCs, but it might be a bit more problematic for ranged type PCs.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5111901, member: 2011"] If the game is not turn based, it becomes a totally different game system. The reason is durations. 4E has extremely limited durations for nearly everything. Most effects last until the start of the PCs next turn or the end of the PCs next turn or until a save is made (which happens frequently). In a non-turn computer game, if the designers kept these rules, the game would be a flop. Player: "What the? I just put up that defense and it's already gone." So many mechanics would need to be change in a non-turned based game that it wouldn't be even close to 4E anymore. As an example, take DDO. One rushes up to a foe and swings and swings and swings and the foe finally falls. Most of the attacks that the foe does in return are very minor damage such as 1 point. The PC usually has to be surrounded or attacked from behind in order to take 6 or more points of damage at low level. Then, the Cleric has spell points instead of spells per day, etc. There are then Action Points (totally different than 3E or 4E action points) which can be spent at a trainer for enhancements. It's 3.5 DND-like and successful commercially, but mechanics-wise it's not very close to 3.5 except for some aspects of character creation. Now one thing they might be able to get away with is "slow turn based". In other words, the player picks the power to use and the targets a bit ahead of time and the computer has the PCs and NPCs swing a lot and miss (i.e. they are not real attacks) and then on the PC's "turn", that power is used. This would make it look non-turn based but it is really turn based for melee type PCs, but it might be a bit more problematic for ranged type PCs. [/QUOTE]
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