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General Tabletop Discussion
*TTRPGs General
Is there any genre or theme that the TTRPG medium does not work for?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9412929" data-attributes="member: 18"><p>What you say here re: distinct was arguably true like, 30 years ago, maybe even 20, but at this point True Crime has absolutely become a genre unto itself, with its own rules, tropes, and so on rather than really being about real crimes. And most True Crime TV/podcasts absolutely play fast and loose with the facts, at this point (even well-meaning ones). We're also increasingly seeing crime drama TV pick up some of the tropes, aesthetics and ideas of True Crime stuff (the amusing No Murders In the Building plays with this idea, albeit it's mostly a trad whodunnit in the end), just as True Crime has picked up the aesthetics and tropes of crime drama itself.</p><p></p><p>So I think you could absolutely do True Crime as a GENRE without like, <em>true crimes</em>. Because it's genre. It's doesn't actually rely on the crimes being true. You can have an entirely fictional crime, and present it in a True Crime manner, and interact with it as if it were true. I'd be shocked if that hasn't been done (I can't think of an offhand example, but surely), and even without that True Crime frequently distorts or misrepresents real crimes so badly they might as well be fictional.</p><p></p><p>So I would suggest True Crime is 100% doable as a TT RPG, so long as you realize True Crime has become a genre with these tropes, patterns, and so on. It would require either pre-written adventures or high effort from a smart DM I would suggest, to construct a crime that was twisty enough to be engaging in this format. Presumably the PCs would be podcasters or something at this point, so with limited power, which might help.</p><p></p><p>It is, I would argue, a distinct genre from pure police procedurals and whodunnits/howcatchems, but with considerable crossover from crime drama in general.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9412929, member: 18"] What you say here re: distinct was arguably true like, 30 years ago, maybe even 20, but at this point True Crime has absolutely become a genre unto itself, with its own rules, tropes, and so on rather than really being about real crimes. And most True Crime TV/podcasts absolutely play fast and loose with the facts, at this point (even well-meaning ones). We're also increasingly seeing crime drama TV pick up some of the tropes, aesthetics and ideas of True Crime stuff (the amusing No Murders In the Building plays with this idea, albeit it's mostly a trad whodunnit in the end), just as True Crime has picked up the aesthetics and tropes of crime drama itself. So I think you could absolutely do True Crime as a GENRE without like, [I]true crimes[/I]. Because it's genre. It's doesn't actually rely on the crimes being true. You can have an entirely fictional crime, and present it in a True Crime manner, and interact with it as if it were true. I'd be shocked if that hasn't been done (I can't think of an offhand example, but surely), and even without that True Crime frequently distorts or misrepresents real crimes so badly they might as well be fictional. So I would suggest True Crime is 100% doable as a TT RPG, so long as you realize True Crime has become a genre with these tropes, patterns, and so on. It would require either pre-written adventures or high effort from a smart DM I would suggest, to construct a crime that was twisty enough to be engaging in this format. Presumably the PCs would be podcasters or something at this point, so with limited power, which might help. It is, I would argue, a distinct genre from pure police procedurals and whodunnits/howcatchems, but with considerable crossover from crime drama in general. [/QUOTE]
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General Tabletop Discussion
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Is there any genre or theme that the TTRPG medium does not work for?
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