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*TTRPGs General
Is there any genre or theme that the TTRPG medium does not work for?
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<blockquote data-quote="Deset Gled" data-source="post: 9413175" data-attributes="member: 7808"><p>I highly disagree with this statement. An RPG must, by its very nature, have at least some elements of a game. I don't want to get into a detailed argument about exactly what defines a game and where that overlaps with story, but I will posit that there is absolutely a line that separates storytelling methods (cooperative or otherwise) from an RPG.</p><p></p><p>To that end, I believe that there are some genres that have no, or extremely few, gamist elements; they are spectator experiences. The most blatant example of this is the Passion Play.</p><p></p><p>Along those same lines would be genres like "Learning About/Finding Value in Disabilities" stories, such as Radio or I Am Sam. Or the "Dealing with Grief" genre like The Story Store, Flight 116 Is Down, or Philadelphia. While these narratives may have some basic elements of protagonist/antagonist and overcoming struggles, these are not conflicts that can/should be handled with gamist methods. Realistic coming-of-age stories might also fall into this category. And with genres involving overcoming racial, sexual, or other inclusivity issues, theres definitely a question of even if you can play it like a game, I'm not sure if you should.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9413175, member: 7808"] I highly disagree with this statement. An RPG must, by its very nature, have at least some elements of a game. I don't want to get into a detailed argument about exactly what defines a game and where that overlaps with story, but I will posit that there is absolutely a line that separates storytelling methods (cooperative or otherwise) from an RPG. To that end, I believe that there are some genres that have no, or extremely few, gamist elements; they are spectator experiences. The most blatant example of this is the Passion Play. Along those same lines would be genres like "Learning About/Finding Value in Disabilities" stories, such as Radio or I Am Sam. Or the "Dealing with Grief" genre like The Story Store, Flight 116 Is Down, or Philadelphia. While these narratives may have some basic elements of protagonist/antagonist and overcoming struggles, these are not conflicts that can/should be handled with gamist methods. Realistic coming-of-age stories might also fall into this category. And with genres involving overcoming racial, sexual, or other inclusivity issues, theres definitely a question of even if you can play it like a game, I'm not sure if you should. [/QUOTE]
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Is there any genre or theme that the TTRPG medium does not work for?
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