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Is there any way to make a viable enchanter?
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<blockquote data-quote="Darklone" data-source="post: 3242299" data-attributes="member: 1372"><p>Hmm. I had an enchanter once in the group, as well as an enchanting psion. First thing they did was to take a feat that allowed them to choose a number of skills according to hit INT bonus as class skills. Diplomacy, Intimidate, Bluff... you can imagine. With these skills maxxed they went ahead and used magic if their skills didn't work. That increased their success rate enormously.</p><p></p><p>Second: Get a class with Int +2 (or CHA if that's your main attribute for spellcasting, better for the skills anyhow). Gray elf or something similar. Perhaps in one of your allowed books you'll even find a gnome class that favors enchanters over illusionists and gives the +1 DC bonus as well as an INT +2. I thought there was something similar somewhere.</p><p></p><p>Well... then there are many third party books with additional DC increasing feats. Or variant rules for specialists (DC +1 for your specialised school, DC -1 for all others). Putting all available money into your main attribute helps as well, taking Craft feats to heap on all different kinds of bonuses helps a lot in that regard...</p></blockquote><p></p>
[QUOTE="Darklone, post: 3242299, member: 1372"] Hmm. I had an enchanter once in the group, as well as an enchanting psion. First thing they did was to take a feat that allowed them to choose a number of skills according to hit INT bonus as class skills. Diplomacy, Intimidate, Bluff... you can imagine. With these skills maxxed they went ahead and used magic if their skills didn't work. That increased their success rate enormously. Second: Get a class with Int +2 (or CHA if that's your main attribute for spellcasting, better for the skills anyhow). Gray elf or something similar. Perhaps in one of your allowed books you'll even find a gnome class that favors enchanters over illusionists and gives the +1 DC bonus as well as an INT +2. I thought there was something similar somewhere. Well... then there are many third party books with additional DC increasing feats. Or variant rules for specialists (DC +1 for your specialised school, DC -1 for all others). Putting all available money into your main attribute helps as well, taking Craft feats to heap on all different kinds of bonuses helps a lot in that regard... [/QUOTE]
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Is there any way to make a viable enchanter?
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