Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is there any way to make a viable enchanter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 3242388" data-attributes="member: 78"><p>Group effecting enchantments are the win. Unless the enemies are immune, virtually immune, or very lucky, someone is going to fail. Even if some or even most of the baddies make the save, you'll still get some effect with something like Confusion or Mass Suggestion. </p><p></p><p>Single target enchantments are somewhat unreliable and should probably be used sparingly in combat. Even if the DM isn't going to fudge the dice, the fact that you're going to bombing on the enemy's Will means that there's a pressure to find ways to increase so that the enemy provides the desired level of challenge.</p><p></p><p>As always, appropriate target selection is a must. Throwing Will stuff at a cleric or druid is usually going to be a waste. It's good to have the ability to attack all saves, plus some no save stuff - a multithreat offense. Enchantment alone is going to provide pretty only Will stuff, plus a handful of buffs. You can use enchantments effectively, but probably not only enchantments. Even evocation provides a wider range of threats, since each energy type needs its own defense, plus it has battlefield control stuff. It's important to have enough other combat stuff (besides self defenses) to meaningfully contribute when the enemies are immune or resistant to your mind stuff - it also makes you less predictable.</p><p></p><p>Social skills are good have when actually casting stuff is too high risk or resource intensive, but even wizards can do a decent job if you crossclass.</p><p></p><p>As far as specific classes go, one level of mind bender is good for telepathy (making language dependent effects much less of a problem). Master specialist is good for a wizard. How attractive Beguiler is depends on how many other non-core spells you use (and what else is in the party).</p></blockquote><p></p>
[QUOTE="Victim, post: 3242388, member: 78"] Group effecting enchantments are the win. Unless the enemies are immune, virtually immune, or very lucky, someone is going to fail. Even if some or even most of the baddies make the save, you'll still get some effect with something like Confusion or Mass Suggestion. Single target enchantments are somewhat unreliable and should probably be used sparingly in combat. Even if the DM isn't going to fudge the dice, the fact that you're going to bombing on the enemy's Will means that there's a pressure to find ways to increase so that the enemy provides the desired level of challenge. As always, appropriate target selection is a must. Throwing Will stuff at a cleric or druid is usually going to be a waste. It's good to have the ability to attack all saves, plus some no save stuff - a multithreat offense. Enchantment alone is going to provide pretty only Will stuff, plus a handful of buffs. You can use enchantments effectively, but probably not only enchantments. Even evocation provides a wider range of threats, since each energy type needs its own defense, plus it has battlefield control stuff. It's important to have enough other combat stuff (besides self defenses) to meaningfully contribute when the enemies are immune or resistant to your mind stuff - it also makes you less predictable. Social skills are good have when actually casting stuff is too high risk or resource intensive, but even wizards can do a decent job if you crossclass. As far as specific classes go, one level of mind bender is good for telepathy (making language dependent effects much less of a problem). Master specialist is good for a wizard. How attractive Beguiler is depends on how many other non-core spells you use (and what else is in the party). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is there any way to make a viable enchanter?
Top