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Is there any way to make the Iatjusu focus skill useful?
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<blockquote data-quote="Kalshane" data-source="post: 3108049" data-attributes="member: 9505"><p>I had a Samurai/Iaijutsu master in one of my games and the combat pretty much went like this: Combat starts. Hiro wins initiative and charges the bad guys, dropping one of them with ridiculous amounts of damage from his Iai strike. Remaining bad guys gang beat Hiro into greasy smear because he's all alone away from the party. If he does survive to the second round, he's getting out-damaged by the other characters because his entire focus is on delivering an devastating iai attack.</p><p></p><p>I did House Rule that using Iaijutsu Focus to score extra damage outside of an Iai duel required the character to have Quick Draw as a feat. It prevented characters from just dipping into it for the extra damage potential and it made sense to me. Plus, the feat modifying a skill thing has a precedent in the Track Feat allowing you to use Surival for tracking.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 3108049, member: 9505"] I had a Samurai/Iaijutsu master in one of my games and the combat pretty much went like this: Combat starts. Hiro wins initiative and charges the bad guys, dropping one of them with ridiculous amounts of damage from his Iai strike. Remaining bad guys gang beat Hiro into greasy smear because he's all alone away from the party. If he does survive to the second round, he's getting out-damaged by the other characters because his entire focus is on delivering an devastating iai attack. I did House Rule that using Iaijutsu Focus to score extra damage outside of an Iai duel required the character to have Quick Draw as a feat. It prevented characters from just dipping into it for the extra damage potential and it made sense to me. Plus, the feat modifying a skill thing has a precedent in the Track Feat allowing you to use Surival for tracking. [/QUOTE]
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Is there any way to make the Iatjusu focus skill useful?
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