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Is there anything really wrong with the idea of an evil Paladin?
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<blockquote data-quote="Dark Eternal" data-source="post: 763454" data-attributes="member: 7932"><p>Does anyone remember a character from Margaret Weis & Tracy Hickman's "Rose of the Prophet" series named <i>Ada Ibn Jaad</i>? </p><p></p><p>He was absolutely the best portrayed 'evil paladin-like' character I've ever read, and he inspired an entire story line that I spent months working on that was all about a cult that promoted a lawful evil God of Honor and Glory. </p><p></p><p>Although I would never have applied any variation of the name 'Paladin' to the dark champions of my cult, the resemblence was eerie, and it was one that my players picked up on without the 'P' word ever coming into play. Those were some of the most creepy and deadly villians I ever placed into a game. Afterwords, almost half of my players wanted to play one of them in the next game.</p><p></p><p>In closing, my two pesos worth is simply this: there's no reason you couldn't just rewrite the paladin, and replace 'good' and 'holy' with 'evil' and 'unholy', and vice versa... but why would you? It's banal and boring. Instead, write up something inspired by the Paladin, but much more fitting to the concept of <b><i>EVIL</i></b>. This was the whole point of the Blackguard prestige class, and even that was merely a good beginning, not a true realization of the Evil Champion in the flesh.</p><p></p><p>Thanks, and thanks.</p></blockquote><p></p>
[QUOTE="Dark Eternal, post: 763454, member: 7932"] Does anyone remember a character from Margaret Weis & Tracy Hickman's "Rose of the Prophet" series named <i>Ada Ibn Jaad</i>? He was absolutely the best portrayed 'evil paladin-like' character I've ever read, and he inspired an entire story line that I spent months working on that was all about a cult that promoted a lawful evil God of Honor and Glory. Although I would never have applied any variation of the name 'Paladin' to the dark champions of my cult, the resemblence was eerie, and it was one that my players picked up on without the 'P' word ever coming into play. Those were some of the most creepy and deadly villians I ever placed into a game. Afterwords, almost half of my players wanted to play one of them in the next game. In closing, my two pesos worth is simply this: there's no reason you couldn't just rewrite the paladin, and replace 'good' and 'holy' with 'evil' and 'unholy', and vice versa... but why would you? It's banal and boring. Instead, write up something inspired by the Paladin, but much more fitting to the concept of <b><i>EVIL</i></b>. This was the whole point of the Blackguard prestige class, and even that was merely a good beginning, not a true realization of the Evil Champion in the flesh. Thanks, and thanks. [/QUOTE]
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Is there anything really wrong with the idea of an evil Paladin?
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