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General Tabletop Discussion
*Dungeons & Dragons
Is there beef between Mearls and Cook?
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<blockquote data-quote="Mercule" data-source="post: 7246947" data-attributes="member: 5100"><p>This was always my assumption about the "creative differences" -- well, that and the whole "no side work" thing which has caused me to turn down jobs. I don't know if it was Mearls, personally, though. I always assumed Cook just wasn't part of whatever larger consensus may have set the 5E re-alignment. I've really never cared enough to ponder it long, though.</p><p></p><p>Both Cook and Mearls are great with rules. I learned to dislike d20 after a while, but it did the two things it set out to do very well -- protect players from bad/inexperienced/jerk DMs and refine/standardize the core mechanics. I happen to disagree with the first goal (because it also impedes good DMs) and think 3E was a necessary stepping stone for the latter. Mearls' <u>Iron Heroes</u> was a fantastic low-magic-without-making-fighters-wuxia-for-balance set of rules and really showed his chops, IMO. </p><p></p><p>I could see, though, where the two of them working on a core system at the same time could cause a bit of conflict. As a senior-level developer, I've worked with other senior-level developers where we got along great when we were running our own teams, advocated for the same frameworks, patterns, and API standards, and our apps always played nice together -- but, when we had to work on the same system, the minor details in how we made decisions, prioritized, and structured things led to conflict. No one was viewed as "wrong" and going out for beers was always fun. Just too much "alpha geek" testosterone for one project.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7246947, member: 5100"] This was always my assumption about the "creative differences" -- well, that and the whole "no side work" thing which has caused me to turn down jobs. I don't know if it was Mearls, personally, though. I always assumed Cook just wasn't part of whatever larger consensus may have set the 5E re-alignment. I've really never cared enough to ponder it long, though. Both Cook and Mearls are great with rules. I learned to dislike d20 after a while, but it did the two things it set out to do very well -- protect players from bad/inexperienced/jerk DMs and refine/standardize the core mechanics. I happen to disagree with the first goal (because it also impedes good DMs) and think 3E was a necessary stepping stone for the latter. Mearls' [U]Iron Heroes[/U] was a fantastic low-magic-without-making-fighters-wuxia-for-balance set of rules and really showed his chops, IMO. I could see, though, where the two of them working on a core system at the same time could cause a bit of conflict. As a senior-level developer, I've worked with other senior-level developers where we got along great when we were running our own teams, advocated for the same frameworks, patterns, and API standards, and our apps always played nice together -- but, when we had to work on the same system, the minor details in how we made decisions, prioritized, and structured things led to conflict. No one was viewed as "wrong" and going out for beers was always fun. Just too much "alpha geek" testosterone for one project. [/QUOTE]
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