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Is there beef between Mearls and Cook?
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<blockquote data-quote="shoak1" data-source="post: 7250602" data-attributes="member: 54380"><p>I'll never get why people want to swing the pendulum so far one way - are the completely clueless that it will just result in an equal swing the other way?!?! </p><p></p><p>Tomb of Annhilation is a perfect example. 125 pages of partially outlined areas before getting to the first detailed encounter area. 13 pages of random encounter stuff so that sandboxers can go running around wherever they want. Do the designers devote a single page out of 260 to rest/linear play guidelines? Maybe a page devoted to a chart showing different encounter sizes based on diff.number of PCs and/or skill level, for those of us looking for challenging encounters? Nata. Just a bunch of broad strokes and fill in the blanks as you go stuff. Of course they DID find room in the page count for a sidebar on creating Chultan names on the fly - AWESOMMMMMEEEE!!!!!!!!! Oh, and a full page for adventure hooks by PC background........</p><p></p><p>ToA is not a total loss - at least it has three nice sized, reasonably detailed encounter areas partially ready for consumption. You just have to replace all the imbalanced ridiculous CR encounters ("Gosh look its a ....OMG!!!!!!!....a....a........giant constrictor snake!!!!!! (screams)"...lol), rewrite the treasure to be within....5e guidelines.....and rewrite the CR/XP flow to be .......within 5e guidelines.</p><p></p><p>Feel free to follow <strong><u>your own guidelines</u></strong> 5e designers.....[Shoak1 shakes his head back and forth and rolls his eyes in disgust]</p></blockquote><p></p>
[QUOTE="shoak1, post: 7250602, member: 54380"] I'll never get why people want to swing the pendulum so far one way - are the completely clueless that it will just result in an equal swing the other way?!?! Tomb of Annhilation is a perfect example. 125 pages of partially outlined areas before getting to the first detailed encounter area. 13 pages of random encounter stuff so that sandboxers can go running around wherever they want. Do the designers devote a single page out of 260 to rest/linear play guidelines? Maybe a page devoted to a chart showing different encounter sizes based on diff.number of PCs and/or skill level, for those of us looking for challenging encounters? Nata. Just a bunch of broad strokes and fill in the blanks as you go stuff. Of course they DID find room in the page count for a sidebar on creating Chultan names on the fly - AWESOMMMMMEEEE!!!!!!!!! Oh, and a full page for adventure hooks by PC background........ ToA is not a total loss - at least it has three nice sized, reasonably detailed encounter areas partially ready for consumption. You just have to replace all the imbalanced ridiculous CR encounters ("Gosh look its a ....OMG!!!!!!!....a....a........giant constrictor snake!!!!!! (screams)"...lol), rewrite the treasure to be within....5e guidelines.....and rewrite the CR/XP flow to be .......within 5e guidelines. Feel free to follow [B][U]your own guidelines[/U][/B] 5e designers.....[Shoak1 shakes his head back and forth and rolls his eyes in disgust] [/QUOTE]
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