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General Tabletop Discussion
*TTRPGs General
Is there demand for a “tactical” RPG akin to 4e?
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<blockquote data-quote="Tun Kai Poh" data-source="post: 8450077" data-attributes="member: 6761960"><p>I already mentioned LANCER and Gubat Banwa, both heavily inspired by 4e, but Tom Parkinson-Morgan (LANCER) has also released a playtest version of the ICON RPG, which uses some of the tactical mechanics of LANCER, together with narrative framework borrowed from Blades in the Dark. The feel of the setting is very much a techno-magical one, with angel-summoning gunslingers, shadow-teleporting assassins and lighting-throwing spellblades. The grid-based combat design has a strong Final Fantasy Tactics influence, but with the same kind of pushes, marks and in-combat healing you'd see in 4e.</p><p></p><p>There are 12 Jobs (combat classes) and characters can switch Jobs twice in their careers, mixing and matching abilities from their Jobs, somewhat like how LANCER lets you mix and match systems and weapons on your mech. There are 12 levels of advancement, so you can acquire plenty of synergistic abilities by the time you reach maximum level.</p><p></p><p>[URL unfurl="true"]https://massif-press.itch.io/icon[/URL]</p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8450077, member: 6761960"] I already mentioned LANCER and Gubat Banwa, both heavily inspired by 4e, but Tom Parkinson-Morgan (LANCER) has also released a playtest version of the ICON RPG, which uses some of the tactical mechanics of LANCER, together with narrative framework borrowed from Blades in the Dark. The feel of the setting is very much a techno-magical one, with angel-summoning gunslingers, shadow-teleporting assassins and lighting-throwing spellblades. The grid-based combat design has a strong Final Fantasy Tactics influence, but with the same kind of pushes, marks and in-combat healing you'd see in 4e. There are 12 Jobs (combat classes) and characters can switch Jobs twice in their careers, mixing and matching abilities from their Jobs, somewhat like how LANCER lets you mix and match systems and weapons on your mech. There are 12 levels of advancement, so you can acquire plenty of synergistic abilities by the time you reach maximum level. [URL unfurl="true"]https://massif-press.itch.io/icon[/URL] [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Is there demand for a “tactical” RPG akin to 4e?
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