Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there even a new D&D setting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 7998305" data-attributes="member: 59082"><p>Again, I disagree with this. The only major similarity is that they all emerged out of the "golden age" of the 70s-80s.</p><p></p><p>GH and FR are similar in their kitchen-sinkness, with tonal differences that would be expected from the personalities of Gary Gygax and Ed Greenwood. GH is a bit grittier and more influenced by sword & sorcery; FR is more high fantasy, with a lighter feel. Both are meant to be able to run just about any type of play experience.</p><p></p><p>Dragonlance is more tightly thematic, with a strong post-apocalyptic vibe, a unique pantheon and, of course, centered on dragons. While it can be used in any way a DM wants to, it is more focused in terms of the type of game it was designed for. It was created as a set piece for D&D's first big multi-media event, with a best-selling series of books, so to play DL--at least early on--was to play "kind of like the books." I don't know how old you are, but the Chronicles and Legends were enormously popular when they came out--probably as popular as contemporary series' David Eddings' Belgariad and Raymond Feist's Riftwar.</p><p></p><p>Krynn itself has a very different quality to FR and GH, as far as the world itself and flavor. Where much of GH and the Realms are based on obvious Earth analogues, with the Realms expanding even further to include a little bit of "everything" (or at least most major cultural groups), Krynn is based around internal themes. There are some obvious Earth analogues (e.g. the plains people of Abanasinia as Native Americans), it doesn't attempt to emulate real-world cultures. There is no "fantasy Egypt" or "fantasy China." There isn't even really "fantasy England."</p><p></p><p>As I said before, Krynn was designed in a similar fashion as many novelists design settings for their story. Story first, setting second. GH and FR (or at least once TSR took over) was designed as game first, with setting as an environment for stories.</p><p></p><p>(As an aside, there are some game settings that are designed in a more Tolkienian sense: setting first, stories second, such as Talislanta, which while it was designed as an RPG, more feels like a "boutique setting" made for the pure joy of imagination. Tolkien designed Middle-earth to envision a deeper European mytho-cosmology and to ground his languages in cultural histories, with the story arising out of that)</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7998305, member: 59082"] Again, I disagree with this. The only major similarity is that they all emerged out of the "golden age" of the 70s-80s. GH and FR are similar in their kitchen-sinkness, with tonal differences that would be expected from the personalities of Gary Gygax and Ed Greenwood. GH is a bit grittier and more influenced by sword & sorcery; FR is more high fantasy, with a lighter feel. Both are meant to be able to run just about any type of play experience. Dragonlance is more tightly thematic, with a strong post-apocalyptic vibe, a unique pantheon and, of course, centered on dragons. While it can be used in any way a DM wants to, it is more focused in terms of the type of game it was designed for. It was created as a set piece for D&D's first big multi-media event, with a best-selling series of books, so to play DL--at least early on--was to play "kind of like the books." I don't know how old you are, but the Chronicles and Legends were enormously popular when they came out--probably as popular as contemporary series' David Eddings' Belgariad and Raymond Feist's Riftwar. Krynn itself has a very different quality to FR and GH, as far as the world itself and flavor. Where much of GH and the Realms are based on obvious Earth analogues, with the Realms expanding even further to include a little bit of "everything" (or at least most major cultural groups), Krynn is based around internal themes. There are some obvious Earth analogues (e.g. the plains people of Abanasinia as Native Americans), it doesn't attempt to emulate real-world cultures. There is no "fantasy Egypt" or "fantasy China." There isn't even really "fantasy England." As I said before, Krynn was designed in a similar fashion as many novelists design settings for their story. Story first, setting second. GH and FR (or at least once TSR took over) was designed as game first, with setting as an environment for stories. (As an aside, there are some game settings that are designed in a more Tolkienian sense: setting first, stories second, such as Talislanta, which while it was designed as an RPG, more feels like a "boutique setting" made for the pure joy of imagination. Tolkien designed Middle-earth to envision a deeper European mytho-cosmology and to ground his languages in cultural histories, with the story arising out of that) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there even a new D&D setting?
Top