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Is there even a new D&D setting?
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<blockquote data-quote="pming" data-source="post: 7999103" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Huh. Seems everyone immediately jumped on the "New Setting!!! SQWEEEEE!!!!!"...and pretty much..."...oh...and a storyline thing... <em>meh</em>...I guess that's cool...'ish...."</p><p></p><p>Then the revise the statement and take out "setting".</p><p></p><p>Well, seems to me that if <em>I</em> was in charge of D&D...well, the writing is on the wall. Virtually EVERYONE wants a new setting. Not virtually everyone wants a new storyline. I mean, D&D isn't about people buying other peoples imagination...it's about using your own. It's one of he main reasons I've bought all of zero 5e books past PHB, DMG, MM. I have very little interest in a "fully fleshed out story...but put into railroad-style-adventure format". They are fun on occasion, when nobody wants to really 'get serious' or do much thinking, and just want to mostly turn off their brain and 'follow the breadcrumbs' to see where the pre-determined story goes. Then sure. I've ran Pathfinder "Adventure Paths" and had a blast. But I/we can only stomach that sort of...hmmm...how to say it.... "expected play style" for so long. Fun while it lasts, but I/we really enjoy a MUCH more open-ended style of play (re: "evil wizard, in that tower, making monsters and testing them on the village below....get 'em!"...where all the details, NPC motivations, NPC reactions, PC 'solutions', etc is all up for grabs and form organically through play).</p><p></p><p>Anyway. My point was...everyone seems to be far more excited about a setting. I wonder if that's why they removed it; to temper expectations. I don't think it will be as bad as "Diablo Immortal" bad...but...</p><p>A new setting? Yeah, THAT I might be interested in spending $100 on. Another "adventure path'esq hardback storytime adventure" for $60? No...not even for half that.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7999103, member: 45197"] Hiya! Huh. Seems everyone immediately jumped on the "New Setting!!! SQWEEEEE!!!!!"...and pretty much..."...oh...and a storyline thing... [I]meh[/I]...I guess that's cool...'ish...." Then the revise the statement and take out "setting". Well, seems to me that if [I]I[/I] was in charge of D&D...well, the writing is on the wall. Virtually EVERYONE wants a new setting. Not virtually everyone wants a new storyline. I mean, D&D isn't about people buying other peoples imagination...it's about using your own. It's one of he main reasons I've bought all of zero 5e books past PHB, DMG, MM. I have very little interest in a "fully fleshed out story...but put into railroad-style-adventure format". They are fun on occasion, when nobody wants to really 'get serious' or do much thinking, and just want to mostly turn off their brain and 'follow the breadcrumbs' to see where the pre-determined story goes. Then sure. I've ran Pathfinder "Adventure Paths" and had a blast. But I/we can only stomach that sort of...hmmm...how to say it.... "expected play style" for so long. Fun while it lasts, but I/we really enjoy a MUCH more open-ended style of play (re: "evil wizard, in that tower, making monsters and testing them on the village below....get 'em!"...where all the details, NPC motivations, NPC reactions, PC 'solutions', etc is all up for grabs and form organically through play). Anyway. My point was...everyone seems to be far more excited about a setting. I wonder if that's why they removed it; to temper expectations. I don't think it will be as bad as "Diablo Immortal" bad...but... A new setting? Yeah, THAT I might be interested in spending $100 on. Another "adventure path'esq hardback storytime adventure" for $60? No...not even for half that. ^_^ Paul L. Ming [/QUOTE]
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