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Is there even a new D&D setting?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8001952" data-attributes="member: 6845520"><p>We had this already. It was called "Tyranny of Dragons." They chose to set it in Fae'Run, but it would be incredibly easy to port it back to Dragonlance as the book not only provides tips for doing just that, but the older modules could be used as a guide point quite easily.</p><p></p><p>I for one have been a longtime proponent of Dragonlance as a setting, though my opinions on the setting aren't the typical norm you see on forums of either the "original trilogy or bust!" purists or "I hate kender and therefore the entire setting" statements that tend to pop up. To be clear I am not knocking those opinions and I understand why people feel that way, but I am a strong defender of the Age of Mortals bringing the setting up to date from a gaming standpoint. I set my Dragonlance games right after the War of Souls because in my opinion it provides MUCH more flexibility and freedom than the War of the Lance era for character builds, plot lines, etc. due to there being far more uncertainty in the world and stuff like the "death" of two gods fits quite well with the narrative with the setting, at least how I see it. It also means I don't have to jump through 1000 hoops to justify what are now baseline game mechanics and have been since 3.0 (dragonborn players, sorcerers, bards, etc.). </p><p></p><p>The other reason I avoid the War of the Lance like the plague is that it also lets me emphasize what I find the settings truth strength to be compared to Fae'run: the players feel like their actions never truly effect the world. In a setting where there is basically a 15th level character in every other room the players never really feel like they are actually the heroes of the story.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8001952, member: 6845520"] We had this already. It was called "Tyranny of Dragons." They chose to set it in Fae'Run, but it would be incredibly easy to port it back to Dragonlance as the book not only provides tips for doing just that, but the older modules could be used as a guide point quite easily. I for one have been a longtime proponent of Dragonlance as a setting, though my opinions on the setting aren't the typical norm you see on forums of either the "original trilogy or bust!" purists or "I hate kender and therefore the entire setting" statements that tend to pop up. To be clear I am not knocking those opinions and I understand why people feel that way, but I am a strong defender of the Age of Mortals bringing the setting up to date from a gaming standpoint. I set my Dragonlance games right after the War of Souls because in my opinion it provides MUCH more flexibility and freedom than the War of the Lance era for character builds, plot lines, etc. due to there being far more uncertainty in the world and stuff like the "death" of two gods fits quite well with the narrative with the setting, at least how I see it. It also means I don't have to jump through 1000 hoops to justify what are now baseline game mechanics and have been since 3.0 (dragonborn players, sorcerers, bards, etc.). The other reason I avoid the War of the Lance like the plague is that it also lets me emphasize what I find the settings truth strength to be compared to Fae'run: the players feel like their actions never truly effect the world. In a setting where there is basically a 15th level character in every other room the players never really feel like they are actually the heroes of the story. [/QUOTE]
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