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Is there more to D&D then Dungeon Crawling?
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<blockquote data-quote="Davelozzi" data-source="post: 1283384" data-attributes="member: 771"><p>We play a pretty good mix in my campaign, and so that's what I voted. We started out a little more dungeon heavy than I usually do because we were new to the rules and opted to start with a few published modules. But now that the campaign has picked up some direction of its own, city and wilderness action is better represnted.</p><p></p><p>But, if we're talking about the rules as published, yes the focus is mainly on dungeons. I appreciate that they added some more wilderness and city info in the revision, but I wish it would have been more general advice/discussion on running urban/wilderness campaigns and adventures, rather than just a run down of how the terrain affects my battle map. I really don't need to know what the % chance of there being a tree in any given square is.</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 1283384, member: 771"] We play a pretty good mix in my campaign, and so that's what I voted. We started out a little more dungeon heavy than I usually do because we were new to the rules and opted to start with a few published modules. But now that the campaign has picked up some direction of its own, city and wilderness action is better represnted. But, if we're talking about the rules as published, yes the focus is mainly on dungeons. I appreciate that they added some more wilderness and city info in the revision, but I wish it would have been more general advice/discussion on running urban/wilderness campaigns and adventures, rather than just a run down of how the terrain affects my battle map. I really don't need to know what the % chance of there being a tree in any given square is. [/QUOTE]
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Is there more to D&D then Dungeon Crawling?
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