Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is there no love for d20 modern?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herobizkit" data-source="post: 2738471" data-attributes="member: 36150"><p>Hey all,</p><p>I was just reminiscing about the first time I DM'd a d20 Modern campaign. It ran through levels 1-8, and a great time was had by all players.</p><p></p><p>There are a few nitpicks (and one major gripe*) I have with the system, and I wonder... </p><p></p><p>a) Is the system 3.5 compatible?</p><p>b) Whether or not it IS 3.5 compatible, is anyone aware of any plans for a re-write to perhaps improve upon the Core rules?</p><p></p><p>* My major gripe is with the Core classes.</p><p></p><p>* Part of me can't bend my head around the concept of "levelling" in a Modern setting (Final Fantasy aside) -- I believe that HP should remain static and that skills should increase at a better rate than standard.</p><p>* I also noticed in my group that everyone took one level of Fast Hero to gain access to the Evasion talent. It made killing them very difficult. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>* I disliked that Prestige Classes require 3 levels of regular classes before you can access them... seemed to me that the PrC's would make much better core classes.</p><p>* I found the overall organization of each core class to be, well, clunky, especially regarding the Talent trees. Many Talents just didn't seem to be all that desirable, and when you weigh that with the silly requirements of some PrC's, it doesn't seem worth it to "waste" three levels in an undesired class. Maybe it was just me.</p><p></p><p>Possible fixes for my own sanity:</p><p>* All skills are considered class skills; some skills remain exclusive to certain PrC's (examples: Spellcraft, Autohypnosis). Following the example I found in <em>Blue Rose</em>, I might consider making X amount of skills available to each Core class... maybe 8 to Smart and Fast heroes (forget the actual term) Heroes, 6 to Charismatic and "Wise" (forget the term) Heroes, and 4 to Strong and Tough Heroes... and automatically give max ranks in each. Not sure how that would translate to multi-classing...</p><p></p><p>* Make spells into skills as well, so that people who WANT to learn them, can... while Mages etc. would obviously get so many for free. Hmm... <em>Blue Rose</em> does that, too...</p><p></p><p>* Improve on the Talent trees somehow. Maybe make it a Talent "web" where other classes can branch into other Talents, albeit at a reduced rate.</p><p></p><p>* Find some way to either generalize guns into a damage bracket (with the names of each just being flavour... though I think this is done already), or have more statistical variation between each one.</p><p></p><p>Thoughts, comments?</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2738471, member: 36150"] Hey all, I was just reminiscing about the first time I DM'd a d20 Modern campaign. It ran through levels 1-8, and a great time was had by all players. There are a few nitpicks (and one major gripe*) I have with the system, and I wonder... a) Is the system 3.5 compatible? b) Whether or not it IS 3.5 compatible, is anyone aware of any plans for a re-write to perhaps improve upon the Core rules? * My major gripe is with the Core classes. * Part of me can't bend my head around the concept of "levelling" in a Modern setting (Final Fantasy aside) -- I believe that HP should remain static and that skills should increase at a better rate than standard. * I also noticed in my group that everyone took one level of Fast Hero to gain access to the Evasion talent. It made killing them very difficult. :) * I disliked that Prestige Classes require 3 levels of regular classes before you can access them... seemed to me that the PrC's would make much better core classes. * I found the overall organization of each core class to be, well, clunky, especially regarding the Talent trees. Many Talents just didn't seem to be all that desirable, and when you weigh that with the silly requirements of some PrC's, it doesn't seem worth it to "waste" three levels in an undesired class. Maybe it was just me. Possible fixes for my own sanity: * All skills are considered class skills; some skills remain exclusive to certain PrC's (examples: Spellcraft, Autohypnosis). Following the example I found in [I]Blue Rose[/I], I might consider making X amount of skills available to each Core class... maybe 8 to Smart and Fast heroes (forget the actual term) Heroes, 6 to Charismatic and "Wise" (forget the term) Heroes, and 4 to Strong and Tough Heroes... and automatically give max ranks in each. Not sure how that would translate to multi-classing... * Make spells into skills as well, so that people who WANT to learn them, can... while Mages etc. would obviously get so many for free. Hmm... [I]Blue Rose[/I] does that, too... * Improve on the Talent trees somehow. Maybe make it a Talent "web" where other classes can branch into other Talents, albeit at a reduced rate. * Find some way to either generalize guns into a damage bracket (with the names of each just being flavour... though I think this is done already), or have more statistical variation between each one. Thoughts, comments? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is there no love for d20 modern?
Top