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Is there no love for d20 modern?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2739964" data-attributes="member: 12332"><p>Word to the Dyal.</p><p></p><p>Modern is a bit more of a paradigm shift than some people are willing to handle. The basic classes are pretty radical (but very very cool, IMHO). I find them a much superior balance between strict archetypal classes and too-exploitable point buy systems.</p><p></p><p>The Wealth system seems to send some people jumping through high-rise windows to avoid it, but, again IMHO, it's just behind the base classes in terms of elegant genius.</p><p></p><p>Magic ... well ... yea. I see why they went with D&Disms there, and they're USABLE ... but I prefer something else.</p><p></p><p>Which is why I've been working on some of my own products using a skills'n'feats based system with a distinctly thematic "tradition"-based focus. Currently I have <a href="http://edge.rpgnow.com/product_info.php?products_id=5933&" target="_blank">SFX Skills: Diabolism</a> complete, and am working on SFX Skills: Enochian Theurgy when I'm not on the forums. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Dunno. I think I have to admit that Modern maybe had a problem, not in how things work, but in presentation. So many people just run screaming for the hills before they figure out how things are supposed to work ... maybe some more examples of building concepts in the PC creation section ... a more detailed expo on Wealth mechanics. Something.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2739964, member: 12332"] Word to the Dyal. Modern is a bit more of a paradigm shift than some people are willing to handle. The basic classes are pretty radical (but very very cool, IMHO). I find them a much superior balance between strict archetypal classes and too-exploitable point buy systems. The Wealth system seems to send some people jumping through high-rise windows to avoid it, but, again IMHO, it's just behind the base classes in terms of elegant genius. Magic ... well ... yea. I see why they went with D&Disms there, and they're USABLE ... but I prefer something else. Which is why I've been working on some of my own products using a skills'n'feats based system with a distinctly thematic "tradition"-based focus. Currently I have [url=http://edge.rpgnow.com/product_info.php?products_id=5933&]SFX Skills: Diabolism[/url] complete, and am working on SFX Skills: Enochian Theurgy when I'm not on the forums. :) Dunno. I think I have to admit that Modern maybe had a problem, not in how things work, but in presentation. So many people just run screaming for the hills before they figure out how things are supposed to work ... maybe some more examples of building concepts in the PC creation section ... a more detailed expo on Wealth mechanics. Something. --fje [/QUOTE]
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