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Is there no love for d20 modern?
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<blockquote data-quote="Roudi" data-source="post: 2743090" data-attributes="member: 12423"><p>What system were you reading? The d20 Modern core rules do not include vitality points. If you saw Vitality in the book you read, it was NOT d20 Modern. d20 Modern has NO buffer before hit points.</p><p></p><p></p><p>Three Tough Hero talents provide Damage Reduction. They provide 1/-, 2/-, and 3/-, respectively. They do not stack. If this is game-breaking to you, then I should wonder why you aren't also incredulous about a feat that provides a +1 bonus to ranged attack rolls and damage made within 30ft.</p><p></p><p></p><p>The d20 core rules don't model called shots, severed limbs, blood loss (well, kinda), and other real-world injuries. This is true of both D&D and d20 Modern; presumably d20 Modern can't trade upon D&D's status of "fantasy" to excuse these omissions. If d20 Modern were a "real life statistical simulation", then I suppose these factors would be considered. However, the core d20 Modern system doesn't model every eventuality, nor is it perfect. This is what house rules and 3rd party supplements are for (I assume you've already "corrected" this oversight within your own system).</p><p></p><p></p><p>I'm not sure where you got this impression, except perhaps a lack of attention to the material you so briefly perused. True, a .22 caliber pistol that deals 2d4 damage in <em>normal combat scenarios</em> (i.e., shooting at an aware, moving target at least a few feet away). will likely not kill any but the weakest characters. However, put that pistol up to someone's head when they can't defend themselves, and yes, that pistol will most likely be a one-shot kill (it's called a <em>coup de grace</em> attack, but I'm sure you knew that). I'm not sure what "real world" you live in, but .22 and 9mm rounds fired in normal combat (as in, aiming for the largest body mass, if one aims at all) do NOT usually drop a determined target right away. Ordinariy characters will certainly go down fast, but Heroic characters (who presumably have more motivation than Ordinaries) might be able to shrug off a shot or two (I agree, there should be some measure of injury in the system, as a character who takes a bullet shouldn't be able to act like nothing's happened... I deal with that as a GM, however, as it ought to be).</p><p></p><p>To be honest, it sounds as if your sole experience playing d20 Modern was affected by either some very lucky rolls, or a GM who didn't know the system too well. Six goverment agents (we can assume they are proficient with their equipment, I hope) wielding automatic-RoF submachineguns, presumably from point-blank-range to a few feet away, at one flat-footed, naked opponent? I'm sorry, but as the game's written, your character shouldn't have survived that unscathed.</p><p></p><p>In any case, you've got your bag, some others of us have d20 Modern, and we each seem to be happy with what we got. I just wanted to clear up the misconceptions about d20 Modern from your last post.</p></blockquote><p></p>
[QUOTE="Roudi, post: 2743090, member: 12423"] What system were you reading? The d20 Modern core rules do not include vitality points. If you saw Vitality in the book you read, it was NOT d20 Modern. d20 Modern has NO buffer before hit points. Three Tough Hero talents provide Damage Reduction. They provide 1/-, 2/-, and 3/-, respectively. They do not stack. If this is game-breaking to you, then I should wonder why you aren't also incredulous about a feat that provides a +1 bonus to ranged attack rolls and damage made within 30ft. The d20 core rules don't model called shots, severed limbs, blood loss (well, kinda), and other real-world injuries. This is true of both D&D and d20 Modern; presumably d20 Modern can't trade upon D&D's status of "fantasy" to excuse these omissions. If d20 Modern were a "real life statistical simulation", then I suppose these factors would be considered. However, the core d20 Modern system doesn't model every eventuality, nor is it perfect. This is what house rules and 3rd party supplements are for (I assume you've already "corrected" this oversight within your own system). I'm not sure where you got this impression, except perhaps a lack of attention to the material you so briefly perused. True, a .22 caliber pistol that deals 2d4 damage in [i]normal combat scenarios[/i] (i.e., shooting at an aware, moving target at least a few feet away). will likely not kill any but the weakest characters. However, put that pistol up to someone's head when they can't defend themselves, and yes, that pistol will most likely be a one-shot kill (it's called a [i]coup de grace[/i] attack, but I'm sure you knew that). I'm not sure what "real world" you live in, but .22 and 9mm rounds fired in normal combat (as in, aiming for the largest body mass, if one aims at all) do NOT usually drop a determined target right away. Ordinariy characters will certainly go down fast, but Heroic characters (who presumably have more motivation than Ordinaries) might be able to shrug off a shot or two (I agree, there should be some measure of injury in the system, as a character who takes a bullet shouldn't be able to act like nothing's happened... I deal with that as a GM, however, as it ought to be). To be honest, it sounds as if your sole experience playing d20 Modern was affected by either some very lucky rolls, or a GM who didn't know the system too well. Six goverment agents (we can assume they are proficient with their equipment, I hope) wielding automatic-RoF submachineguns, presumably from point-blank-range to a few feet away, at one flat-footed, naked opponent? I'm sorry, but as the game's written, your character shouldn't have survived that unscathed. In any case, you've got your bag, some others of us have d20 Modern, and we each seem to be happy with what we got. I just wanted to clear up the misconceptions about d20 Modern from your last post. [/QUOTE]
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