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Is there no love for d20 modern?
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<blockquote data-quote="C. Baize" data-source="post: 2743296" data-attributes="member: 4571"><p>Well, on that point you'll find agreement with your stance. Lethal / Non-lethal damage, as written, sucks pretty bad.</p><p></p><p></p><p></p><p>Or, you know... something other than a Tough hero with average Constitution... </p><p>And only a few of the handguns do 2d4, but that wasn't really your assertion... it was that the guns couldn't kill people at all. A first level Tough hero can attain 17 HP with an 18 Con and the Toughness feat... so, sure... a .22 isn't going to flat out kill a Tough hero maxed out on hit points through Con and feats... Anything that deals 2d6 or better, however, can (that would be most of the handguns in D20 Modern). So, I'm going to call that a false assertion, or just not knowing the rules... I'm not going to guess which publicly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>That's a houserulapalooza, there. Not even going to touch that one.</p><p></p><p></p><p></p><p>Depends... do you WANT to go through reams of character sheets? </p><p>I play D20 Modern so that I can virtually be in the modern era with an heroically statted character performing heroic feats of bravado and action, while bad mouthing the cops to their faces, daring them to arrest me, and then going out and slaying vampires, and shooting Hell Hounds... </p><p>I don't play the game to roleplay a job at Wal-Mart dealing with whiny customers, whiny co-workers, the IRS, a landlord, trigger-happy cops, PTA meetings, and overdraft charges. </p><p>But, hey... to each their own.</p><p></p><p></p><p></p><p>But it does have some potential hype motive. </p><p>Denigrate the system as written (with real and imagined/made up "problems"), and then offer up the lite version of your system... Draw your own conclusion as to how that appears... </p><p>Now... I'm not saying that hyping your system is a bad thing, by any means. But just be big enough to admit it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Or it goes to show that different people have different versions of what is realistic or cinematic... OR they can use the rules as written to run a variety of game styles.</p></blockquote><p></p>
[QUOTE="C. Baize, post: 2743296, member: 4571"] Well, on that point you'll find agreement with your stance. Lethal / Non-lethal damage, as written, sucks pretty bad. Or, you know... something other than a Tough hero with average Constitution... And only a few of the handguns do 2d4, but that wasn't really your assertion... it was that the guns couldn't kill people at all. A first level Tough hero can attain 17 HP with an 18 Con and the Toughness feat... so, sure... a .22 isn't going to flat out kill a Tough hero maxed out on hit points through Con and feats... Anything that deals 2d6 or better, however, can (that would be most of the handguns in D20 Modern). So, I'm going to call that a false assertion, or just not knowing the rules... I'm not going to guess which publicly. ;) That's a houserulapalooza, there. Not even going to touch that one. Depends... do you WANT to go through reams of character sheets? I play D20 Modern so that I can virtually be in the modern era with an heroically statted character performing heroic feats of bravado and action, while bad mouthing the cops to their faces, daring them to arrest me, and then going out and slaying vampires, and shooting Hell Hounds... I don't play the game to roleplay a job at Wal-Mart dealing with whiny customers, whiny co-workers, the IRS, a landlord, trigger-happy cops, PTA meetings, and overdraft charges. But, hey... to each their own. But it does have some potential hype motive. Denigrate the system as written (with real and imagined/made up "problems"), and then offer up the lite version of your system... Draw your own conclusion as to how that appears... Now... I'm not saying that hyping your system is a bad thing, by any means. But just be big enough to admit it. ;) Or it goes to show that different people have different versions of what is realistic or cinematic... OR they can use the rules as written to run a variety of game styles. [/QUOTE]
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