Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Is there no love for d20 modern?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2743361" data-attributes="member: 26473"><p>And you still play with him because...?Please excuse my confusion, but that's not how lethal and non-lethal damage work in the game - what you described was VP/WP.</p><p></p><p>(And if I may disagree with <strong>C. Baize</strong> in this instance, some Modern gamers like the nonlethal rules as written, though admittedly we are probably in the minority.)On a critical hit you can do 16 points of damage, and there are feats and class features that allow expanded critical range or confirmation of a critical at the cost of an AP. d20 <em>Modern</em> is not intended to be a real-world combat simulator, anymore than <em>Dungeons and Dragons</em> is expected to be a historical medieval combat simulator. However, that's not to say that you must entirely check you suspension of disbelief at the door.And here we come to the crux of the matter: as in <em>Dungeons and Dragons</em>, hit points represent more than the physical ability to take damage - they are toughness, agility, luck, and karma all wrapped up in one easy to manage mechanic.Critical failures and fumbles are not a feature of the d20 <em>Modern</em> rules - again, this is something your GM houseruled into the game.Again, hit points are not just the ability to absorb physical damage - this is as fundamental to Modern as it is to <em>D&D</em>.</p><p></p><p>Some gamers never seem to be able to suspend disbelief in this regard - however, that's not a problem with the rules of the game, but rather your expectations of how the rules should work. The rules as written work quite well, if you accept the underlying assumptions that go with them.</p><p></p><p>Also, a problem I've noted is that some GMs allow their players to create overpowered characters, and then complain that weapon damage or other combat rules are "unrealistic" or "underpowered." Using the standard array for ability scores is a good way to maintain a more dangerous environment for player characters, as many weapons can exceed the massive damage threshold pretty readily.</p><p></p><p>IMX you can have a "grim 'n' gritty" Modern game without tweaking a thing - all it takes is a bit of roleplaying to bring the mechanics to life. And since this is a roleplaying game, not a first-person shooter or a tactical wargame, that doesn't seem to be too much to ask.I run a Modern military game using the combat and injury rules as written, and yes, it is both 'cinematic' in that the heroes can in fact be expected to behave like heroes while at the same time experiencing the rigors of battlefield combat. It is possible to have both using d20 <em>Modern</em>, IMX.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2743361, member: 26473"] And you still play with him because...?Please excuse my confusion, but that's not how lethal and non-lethal damage work in the game - what you described was VP/WP. (And if I may disagree with [b]C. Baize[/b] in this instance, some Modern gamers like the nonlethal rules as written, though admittedly we are probably in the minority.)On a critical hit you can do 16 points of damage, and there are feats and class features that allow expanded critical range or confirmation of a critical at the cost of an AP. d20 [i]Modern[/i] is not intended to be a real-world combat simulator, anymore than [i]Dungeons and Dragons[/i] is expected to be a historical medieval combat simulator. However, that's not to say that you must entirely check you suspension of disbelief at the door.And here we come to the crux of the matter: as in [i]Dungeons and Dragons[/i], hit points represent more than the physical ability to take damage - they are toughness, agility, luck, and karma all wrapped up in one easy to manage mechanic.Critical failures and fumbles are not a feature of the d20 [i]Modern[/i] rules - again, this is something your GM houseruled into the game.Again, hit points are not just the ability to absorb physical damage - this is as fundamental to Modern as it is to [i]D&D[/i]. Some gamers never seem to be able to suspend disbelief in this regard - however, that's not a problem with the rules of the game, but rather your expectations of how the rules should work. The rules as written work quite well, if you accept the underlying assumptions that go with them. Also, a problem I've noted is that some GMs allow their players to create overpowered characters, and then complain that weapon damage or other combat rules are "unrealistic" or "underpowered." Using the standard array for ability scores is a good way to maintain a more dangerous environment for player characters, as many weapons can exceed the massive damage threshold pretty readily. IMX you can have a "grim 'n' gritty" Modern game without tweaking a thing - all it takes is a bit of roleplaying to bring the mechanics to life. And since this is a roleplaying game, not a first-person shooter or a tactical wargame, that doesn't seem to be too much to ask.I run a Modern military game using the combat and injury rules as written, and yes, it is both 'cinematic' in that the heroes can in fact be expected to behave like heroes while at the same time experiencing the rigors of battlefield combat. It is possible to have both using d20 [i]Modern[/i], IMX. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is there no love for d20 modern?
Top