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Is there no love for d20 modern?
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<blockquote data-quote="The Shaman" data-source="post: 2748385" data-attributes="member: 26473"><p>He is?!?</p><p></p><p>What a [everything that I want to say here is prohibited by the Code of Conduct, so use your imagination].I don't think that the game itself is 'realistic', but I believe that through setting choices and roleplaying you can add considerable verisimilitude to a game played using the Modern rules.</p><p></p><p>If I understand them correctly, many of the "hyper-realists" (good catch-phrase, <strong>Vigilance</strong>) aren't satisfied to roll to hit and roll damage, then describe the effect in roleplaying terms - they want tables that pinpoint the wound effects. You can have a "grim 'n' gritty" Modern game using just the rules as written and roleplaying the abstracted portions of combat, in my humble experience.</p><p></p><p>There's been some great discussion about how unrealistic many of the options demanded by the "hyper-realists" really are, and rather than recount what's already been said well-enough already, I'll just add two thoughts:</p><p></p><p>1. How many of the hyper-realists would enjoy gaming through an artillery barrage? Let's say the barrage takes place over a quarter of an hour - that's <strong>ninety combat rounds</strong> that likely amount to cowering in a foxhole or a slit trench, making Reflex saves each time a shell lands close enough to cause damage to a character. Sounds like great fun, doesn't it?</p><p></p><p>2. How many hyper-realists would like to see their characters rendered inactive by trench foot, or frostbite, or malaria, or battle fatigue, or any of hundreds of physical and emotional ailments that affect soldiers?</p><p></p><p>I don't think hyper-realists want realism - I think they want to roll the dice to see if they blew off an arm 'cause they think it's cool.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2748385, member: 26473"] He is?!? What a [everything that I want to say here is prohibited by the Code of Conduct, so use your imagination].I don't think that the game itself is 'realistic', but I believe that through setting choices and roleplaying you can add considerable verisimilitude to a game played using the Modern rules. If I understand them correctly, many of the "hyper-realists" (good catch-phrase, [b]Vigilance[/b]) aren't satisfied to roll to hit and roll damage, then describe the effect in roleplaying terms - they want tables that pinpoint the wound effects. You can have a "grim 'n' gritty" Modern game using just the rules as written and roleplaying the abstracted portions of combat, in my humble experience. There's been some great discussion about how unrealistic many of the options demanded by the "hyper-realists" really are, and rather than recount what's already been said well-enough already, I'll just add two thoughts: 1. How many of the hyper-realists would enjoy gaming through an artillery barrage? Let's say the barrage takes place over a quarter of an hour - that's [b]ninety combat rounds[/b] that likely amount to cowering in a foxhole or a slit trench, making Reflex saves each time a shell lands close enough to cause damage to a character. Sounds like great fun, doesn't it? 2. How many hyper-realists would like to see their characters rendered inactive by trench foot, or frostbite, or malaria, or battle fatigue, or any of hundreds of physical and emotional ailments that affect soldiers? I don't think hyper-realists want realism - I think they want to roll the dice to see if they blew off an arm 'cause they think it's cool. [/QUOTE]
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