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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is there no way to stop a spellthief stealing a spell?
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<blockquote data-quote="carborundum" data-source="post: 5089718" data-attributes="member: 49284"><p>@insanogeddon: sorry mate, total overreaction on my part. Please accept my apologies. And you're right - I also completely forgot that fortification negated sneaks as well as crits. Again, I'm sorry.</p><p></p><p>I don't want to shaft the player in question, I'm just want one moment of shock. Maybe I'll invent a spell that allows 100% fortification for a fixed number of sneak dice so with the first two attacks the bad guy looks superior, then worried, and then loses, say, two spells. All following sneaks will work perfectly, the bad guy gets one chance to shine, and the player is pleased he beat even specific steps taken to neutralize his best trick.</p><p></p><p>Disguise: Light armour glamered up to look like Full Plate is a nice one! </p><p>Pearl of Power: That's brilliant! "He cast what? But I just stole that!"</p><p>Reach: I think I can manage something with that too - cheers!</p><p>See the attacker: I'll be sure to put a few points in Sense Motive to avoid Feints too.</p><p>Plant form, project image, fire shield... more good stuff (thanks Mr. Not-as-useless-as-I-grumpily-implied insanogeddon)</p><p>Control the environment: Fits with the bad guy's general sneakiness and cleverness.</p><p>Kill spellthief first: He has bigger beefs with the Forsaker for chatting up his bird, but this has definite benefits!</p><p></p><p>Thank you everyone, I feel optimistic that I can make it a fitting challenge and with luck a memorable encounter.</p></blockquote><p></p>
[QUOTE="carborundum, post: 5089718, member: 49284"] @insanogeddon: sorry mate, total overreaction on my part. Please accept my apologies. And you're right - I also completely forgot that fortification negated sneaks as well as crits. Again, I'm sorry. I don't want to shaft the player in question, I'm just want one moment of shock. Maybe I'll invent a spell that allows 100% fortification for a fixed number of sneak dice so with the first two attacks the bad guy looks superior, then worried, and then loses, say, two spells. All following sneaks will work perfectly, the bad guy gets one chance to shine, and the player is pleased he beat even specific steps taken to neutralize his best trick. Disguise: Light armour glamered up to look like Full Plate is a nice one! Pearl of Power: That's brilliant! "He cast what? But I just stole that!" Reach: I think I can manage something with that too - cheers! See the attacker: I'll be sure to put a few points in Sense Motive to avoid Feints too. Plant form, project image, fire shield... more good stuff (thanks Mr. Not-as-useless-as-I-grumpily-implied insanogeddon) Control the environment: Fits with the bad guy's general sneakiness and cleverness. Kill spellthief first: He has bigger beefs with the Forsaker for chatting up his bird, but this has definite benefits! Thank you everyone, I feel optimistic that I can make it a fitting challenge and with luck a memorable encounter. [/QUOTE]
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Is there no way to stop a spellthief stealing a spell?
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