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<blockquote data-quote="Steverooo" data-source="post: 2104960" data-attributes="member: 9410"><p>Explorations of the Vampire legend are always popular, but rarely answer the "Why?"s. One recent one did... Why do Vampires hate silver and holy objects? Because Dracula was Judas Iscariot, after he hung himself. The thirty pieces of silver and holy symbols figured prominently in the movie...</p><p></p><p>That's basically exploring the Vampire. How it works, what makes it tick. Angel/Buffy did a little bit of this, as well. Some older tales also dipped briefly into the psychology of the people who hunt them... The early Dracula/Van Helsing movies, for instance (the modern versions focus too much on action and special effects).</p><p></p><p>I'd like to see a good, intelligent, modern-day group of Vampire-hunters, wherein we explore what makes BOTH sides tick, and not focus so much on the fight scenes and SFX. Also, the hunters shouldn't be Vampires, Day-Walkers like Blade, supermen, etc.... I tried doing some of this in this game thread: <a href="http://www.enworld.org/showthread.php?t=82232" target="_blank">http://www.enworld.org/showthread.php?t=82232</a>, where "Grampa" Jones was my PC.</p><p></p><p>Stories like this explore the Human (or formerly-human) self, and you can never learn all about yourself, so you can never run out of stories! Notice, in the above thread, how the responce to TR is to call him "crazy". I always thought of him as coldly, calculatingly SANE. It would have been interesting if the game had lasted long enough to find out more about WHY he responded the way that he did, and what made him that way.</p><p></p><p>This somewhat addresses Nakia's question about security in a world of horror. Most folks chose not to believe Vampires existed. Gramps chose to develop weapons to kill them, and go out - in his wheelchair - and hunt them down. His idea of security involved hunting down the horrors, and putting toothpicks through their tiny little hearts, even if it cost him his arm.</p><p></p><p>Another genre that occasionally produces new tales are other monster stories... "The Blob" was new, in its day, as was "Frankenstein" and "King Kong", maybe even "The Wolfman". In more recent years, O'Bannon's extreme possibilities spawned the entire "Alien" series, which has proven quite popular.</p><p></p><p>Elements of these movies are, indeed, old as legend. Others are new. (One of the Blade movies had Whistler asking questions similar to some of the ones that Gramps was asking, revolving around using technology to hunt vamps, for instance, and being afraid of the wolf in the dark is ooooooollld!) But in any case, tales exploring the human psyche will never get old... and there are always fears to be exploited.</p><p></p><p>So, what are <em>you</em> afraid of? <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 2104960, member: 9410"] Explorations of the Vampire legend are always popular, but rarely answer the "Why?"s. One recent one did... Why do Vampires hate silver and holy objects? Because Dracula was Judas Iscariot, after he hung himself. The thirty pieces of silver and holy symbols figured prominently in the movie... That's basically exploring the Vampire. How it works, what makes it tick. Angel/Buffy did a little bit of this, as well. Some older tales also dipped briefly into the psychology of the people who hunt them... The early Dracula/Van Helsing movies, for instance (the modern versions focus too much on action and special effects). I'd like to see a good, intelligent, modern-day group of Vampire-hunters, wherein we explore what makes BOTH sides tick, and not focus so much on the fight scenes and SFX. Also, the hunters shouldn't be Vampires, Day-Walkers like Blade, supermen, etc.... I tried doing some of this in this game thread: [url]http://www.enworld.org/showthread.php?t=82232[/url], where "Grampa" Jones was my PC. Stories like this explore the Human (or formerly-human) self, and you can never learn all about yourself, so you can never run out of stories! Notice, in the above thread, how the responce to TR is to call him "crazy". I always thought of him as coldly, calculatingly SANE. It would have been interesting if the game had lasted long enough to find out more about WHY he responded the way that he did, and what made him that way. This somewhat addresses Nakia's question about security in a world of horror. Most folks chose not to believe Vampires existed. Gramps chose to develop weapons to kill them, and go out - in his wheelchair - and hunt them down. His idea of security involved hunting down the horrors, and putting toothpicks through their tiny little hearts, even if it cost him his arm. Another genre that occasionally produces new tales are other monster stories... "The Blob" was new, in its day, as was "Frankenstein" and "King Kong", maybe even "The Wolfman". In more recent years, O'Bannon's extreme possibilities spawned the entire "Alien" series, which has proven quite popular. Elements of these movies are, indeed, old as legend. Others are new. (One of the Blade movies had Whistler asking questions similar to some of the ones that Gramps was asking, revolving around using technology to hunt vamps, for instance, and being afraid of the wolf in the dark is ooooooollld!) But in any case, tales exploring the human psyche will never get old... and there are always fears to be exploited. So, what are [I]you[/I] afraid of? :] [/QUOTE]
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