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Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'
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<blockquote data-quote="Celebrim" data-source="post: 9616661" data-attributes="member: 4937"><p>I'm told that it did, but that seems to be more of a function of high level play (13th level and up) and compensating for the increased gaps between poor saves and expected DC of saving throws. I never had that experience, both because I never ran a campaign that got to 13th level given the slow levelling rates I prefer and because I had house rules that prevented saving throw DC inflation.</p><p></p><p>I never noticed much in the way of a difference. Players found loot I placed in dungeons. It was more or less the same loot I would have placed in a 1e dungeon, down to sometimes rolling randomly on the 1e AD&D DMG table when I wanted inspiration. Occasionally when I would go lengthy periods without dungeons because the campaign didn't have a dungeon focus at the time and so loot was getting scarce, I'd supplement that with gifts from wealthy patrons and allies thanking the PCs for their aid. But I would have done that in 1e AD&D as well.</p><p></p><p>"Christmas tree required" problems are a combination of three things, most of which I've already mentioned, but to reiterate - wide tier gaps between classes resulting in differences in gear dependency to be useful, too many spells with absolute effects, and increasing gaps in the DC of saves versus the bonus of the poor saves. And even then, that's mostly high level 3.X problems. I suppose you could exacerbate it with encounter design where you run one single high CR foe per day of adventuring.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9616661, member: 4937"] I'm told that it did, but that seems to be more of a function of high level play (13th level and up) and compensating for the increased gaps between poor saves and expected DC of saving throws. I never had that experience, both because I never ran a campaign that got to 13th level given the slow levelling rates I prefer and because I had house rules that prevented saving throw DC inflation. I never noticed much in the way of a difference. Players found loot I placed in dungeons. It was more or less the same loot I would have placed in a 1e dungeon, down to sometimes rolling randomly on the 1e AD&D DMG table when I wanted inspiration. Occasionally when I would go lengthy periods without dungeons because the campaign didn't have a dungeon focus at the time and so loot was getting scarce, I'd supplement that with gifts from wealthy patrons and allies thanking the PCs for their aid. But I would have done that in 1e AD&D as well. "Christmas tree required" problems are a combination of three things, most of which I've already mentioned, but to reiterate - wide tier gaps between classes resulting in differences in gear dependency to be useful, too many spells with absolute effects, and increasing gaps in the DC of saves versus the bonus of the poor saves. And even then, that's mostly high level 3.X problems. I suppose you could exacerbate it with encounter design where you run one single high CR foe per day of adventuring. [/QUOTE]
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