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Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'
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<blockquote data-quote="Voadam" data-source="post: 9617412" data-attributes="member: 2209"><p>A couple pain points for me, are things like high level save and bab imbalances leading to some character imbalances, monster and NPC prep, spell stacking.</p><p></p><p>I would like:</p><p></p><p><a href="https://www.drivethrurpg.com/en/product/64009/trailblazer?affiliate_id=17596" target="_blank">Trailblazer</a> style phantom attack bonuses for rogues and monks to keep them competitive at physical combat strikes and flat (not type dependent) ranger combat bonuses to make them 4e style lightly armored heavy hitting combat strikers.</p><p></p><p>For saves I would prefer all to advance 4e style at 1/2 (strong ones get that starting +2) so that high level characters do not have huge exploitable save gaps that CR appropriate foes can exploit.</p><p></p><p>For monsters and NPCs I would prefer an option for easy to apply 4e style monster math for quick reasonable monster stats based on CR rather than specifics of the HD/Class/feat choice/magic selected/equipment build. Some d20 modern and fantasy craft supplements did a bit of that but my experience was they were fairly limited in monster design options and still took some time to work through. </p><p></p><p>I would also like 4e monster roles (artillery, brute, etc.) and the minion, standard, elite, solo aspects. I applied these types of things to my 3.5 and Pathfinder games from 4e descriptions way before I had any 4e books or 4e experience and they worked great in 3.5. They are easy to implement as templates if you want.</p><p></p><p>I would like 5e style concentration for many spells in 3.5 to avoid the huge difference between nova stacking buffs and not doing so.</p><p></p><p>Other things are comparatively small, minimum of 4 skill points per class, no pathfinder fly skill, make sneak attack work against everything, some form of rest for substantial healing so that cure spells are not the fairly exclusive huge deal they are mechanically.</p><p></p><p>I think these are all easily implementable to have a backwards compatible d20 game using 3.5 player books and modules and sourcebooks.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9617412, member: 2209"] A couple pain points for me, are things like high level save and bab imbalances leading to some character imbalances, monster and NPC prep, spell stacking. I would like: [URL='https://www.drivethrurpg.com/en/product/64009/trailblazer?affiliate_id=17596']Trailblazer[/URL] style phantom attack bonuses for rogues and monks to keep them competitive at physical combat strikes and flat (not type dependent) ranger combat bonuses to make them 4e style lightly armored heavy hitting combat strikers. For saves I would prefer all to advance 4e style at 1/2 (strong ones get that starting +2) so that high level characters do not have huge exploitable save gaps that CR appropriate foes can exploit. For monsters and NPCs I would prefer an option for easy to apply 4e style monster math for quick reasonable monster stats based on CR rather than specifics of the HD/Class/feat choice/magic selected/equipment build. Some d20 modern and fantasy craft supplements did a bit of that but my experience was they were fairly limited in monster design options and still took some time to work through. I would also like 4e monster roles (artillery, brute, etc.) and the minion, standard, elite, solo aspects. I applied these types of things to my 3.5 and Pathfinder games from 4e descriptions way before I had any 4e books or 4e experience and they worked great in 3.5. They are easy to implement as templates if you want. I would like 5e style concentration for many spells in 3.5 to avoid the huge difference between nova stacking buffs and not doing so. Other things are comparatively small, minimum of 4 skill points per class, no pathfinder fly skill, make sneak attack work against everything, some form of rest for substantial healing so that cure spells are not the fairly exclusive huge deal they are mechanically. I think these are all easily implementable to have a backwards compatible d20 game using 3.5 player books and modules and sourcebooks. [/QUOTE]
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