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Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'
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<blockquote data-quote="Celebrim" data-source="post: 9617551" data-attributes="member: 4937"><p>This I'm not entirely certain about because I only once and for a short period have a player who played a crafter. Aside from some scroll creation, most of my players characters in the campaign I ran the longest didn't invest in item creation feats. But, I consider 3e item creation feats very well balanced in theory (though the rules on their creation needed one more revision). The lost XP in particular means delayed leveling that balances against perfectly suited items for the tasks at hand, so I didn't anticipate that trouble.</p><p></p><p>Fundamentally, I saw 3e as being what 1e was trying to be but failing. The rules for item creation in 1e were in the DMG and left too much up to the DM. 3e may have erred somewhat the other direction in execution, but the idea was sound.</p><p></p><p>And I loved that PCs were finally put on level terms with NPCs. Gone were poor attempts at balance like "Only special NPCs can create special magic items, and the PCs can never be special enough."</p><p></p><p>I hope to start up the D&D campaign again once every starts to tire of Star Wars and I get some familiarity with virtual tabletops. One thing that I will prioritize in kicking it off again is writing out an equipment and crafting guide, precisely to encourage more exploration of those mechanics.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9617551, member: 4937"] This I'm not entirely certain about because I only once and for a short period have a player who played a crafter. Aside from some scroll creation, most of my players characters in the campaign I ran the longest didn't invest in item creation feats. But, I consider 3e item creation feats very well balanced in theory (though the rules on their creation needed one more revision). The lost XP in particular means delayed leveling that balances against perfectly suited items for the tasks at hand, so I didn't anticipate that trouble. Fundamentally, I saw 3e as being what 1e was trying to be but failing. The rules for item creation in 1e were in the DMG and left too much up to the DM. 3e may have erred somewhat the other direction in execution, but the idea was sound. And I loved that PCs were finally put on level terms with NPCs. Gone were poor attempts at balance like "Only special NPCs can create special magic items, and the PCs can never be special enough." I hope to start up the D&D campaign again once every starts to tire of Star Wars and I get some familiarity with virtual tabletops. One thing that I will prioritize in kicking it off again is writing out an equipment and crafting guide, precisely to encourage more exploration of those mechanics. [/QUOTE]
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