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Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'
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<blockquote data-quote="Faolyn" data-source="post: 9617559" data-attributes="member: 6915329"><p>I was looking at the Onyx Storypath game <em>The World Below.</em> In that game (and I think other Storypath systems; I'd have to go check), there are some basic monster chassis of different power levels--Pests, Blights, Scourges, and Horrors--and then a whole bunch of abilities that can be added to those chassis. So you'll end up with a creature like, say, the Arachniidia and it'll have stats like this:</p><p></p><p>[ATTACH=full]400317[/ATTACH]</p><p>(Antitheses are special abilities)</p><p></p><p>I wondered how that would work in other systems. 3e had monster advancement, which was <em>similar</em> but would involve some recalculation. With this, it's all laid out. Admittedly, in a slightly "meh" way (I would have had each Antithesis on a separate line). But you could easily do something like this for monsters (civilian/mook/lieutenant/bosses for humanoids, or lesser/average/greater/legendary for monsters). Not all of the The World Below monsters have all four levels, so you can definitely have monsters that <em>don't </em>have variants. </p><p></p><p>But anyway, it's the abilities that are important right now. In some 3x books--at least the Ravenloft <em>Van Richten Guides</em>--there were big lists of abilities you could give a monster and they each had a CR adjustment. And this thing in <em>The World Below</em> reminded me of that. I could see doing something like that for a 3.X2 as a system-wide thing.</p><p></p><p>Roles like Brute or Artillery could be modeled via various abilities.</p><p></p><p>A lot of monster abilities are just spells, so they could be done as elemental damage or inflicting a condition, with a note that it can be dispelled/countered (to avoid the gripes that I've seen when 5e made those changes). And other abilities can be quantified (and more added in other supplements, of course). It might be a hefty chapter in a monster book or the DMG, but it would certainly be more balanced all around. </p><p></p><p>...I don't think this would be very backwards compatible, though. As a game that invokes the flavor of 3x without trying to be a copy of it, maybe, but not something that would be interchangeable with it.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9617559, member: 6915329"] I was looking at the Onyx Storypath game [I]The World Below.[/I] In that game (and I think other Storypath systems; I'd have to go check), there are some basic monster chassis of different power levels--Pests, Blights, Scourges, and Horrors--and then a whole bunch of abilities that can be added to those chassis. So you'll end up with a creature like, say, the Arachniidia and it'll have stats like this: [ATTACH type="full" size="893x375"]400317[/ATTACH] (Antitheses are special abilities) I wondered how that would work in other systems. 3e had monster advancement, which was [I]similar[/I] but would involve some recalculation. With this, it's all laid out. Admittedly, in a slightly "meh" way (I would have had each Antithesis on a separate line). But you could easily do something like this for monsters (civilian/mook/lieutenant/bosses for humanoids, or lesser/average/greater/legendary for monsters). Not all of the The World Below monsters have all four levels, so you can definitely have monsters that [I]don't [/I]have variants. [I][/I] But anyway, it's the abilities that are important right now. In some 3x books--at least the Ravenloft [I]Van Richten Guides[/I]--there were big lists of abilities you could give a monster and they each had a CR adjustment. And this thing in [I]The World Below[/I] reminded me of that. I could see doing something like that for a 3.X2 as a system-wide thing. Roles like Brute or Artillery could be modeled via various abilities. A lot of monster abilities are just spells, so they could be done as elemental damage or inflicting a condition, with a note that it can be dispelled/countered (to avoid the gripes that I've seen when 5e made those changes). And other abilities can be quantified (and more added in other supplements, of course). It might be a hefty chapter in a monster book or the DMG, but it would certainly be more balanced all around. ...I don't think this would be very backwards compatible, though. As a game that invokes the flavor of 3x without trying to be a copy of it, maybe, but not something that would be interchangeable with it. [/QUOTE]
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