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Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'
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<blockquote data-quote="Pedantic" data-source="post: 9618670" data-attributes="member: 6690965"><p>I've gone back and reread <a href="https://www.drivethrurpg.com/en/product/20498/true-sorcery" target="_blank">True Sorcery</a> recently, and wow am I full of nostalgia. I always wanted to try a game built around that casting system, and it honestly looks unthinkably heavy for anyone I play with now. I just don't think I could even sell my friends on why you'd want to mess with that level of detail, and get anyone interested in all the planning and calculation it would take to use that spell system. It's a shame, because it's a really clever way to do an open-ended casting system in the 3e framework, and I love the idea of tinkering with a few broad spell effects to craft the perfect solution to a problem, or a signature charm inducing iceball attack or what have you.</p><p></p><p>It's a particularly good 3pp supplement from the time, but I haven't read anything in the 5e space that hits the same sense of attention to detail. Everything is blurry and vague around the edges now; when you run up against a corner case, it no longer feels like an oversight, but an area of the design that was simply left as an exercise to the reader.</p><p></p><p>Really, that's the 3e ethos I'd love to see come back. I want rules written with the conviction that they can and should explain themselves fully, and be an effective model of something in the game world, instead of a representation that gets you close enough to feel like the thing they're portraying.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9618670, member: 6690965"] I've gone back and reread [URL='https://www.drivethrurpg.com/en/product/20498/true-sorcery']True Sorcery[/URL] recently, and wow am I full of nostalgia. I always wanted to try a game built around that casting system, and it honestly looks unthinkably heavy for anyone I play with now. I just don't think I could even sell my friends on why you'd want to mess with that level of detail, and get anyone interested in all the planning and calculation it would take to use that spell system. It's a shame, because it's a really clever way to do an open-ended casting system in the 3e framework, and I love the idea of tinkering with a few broad spell effects to craft the perfect solution to a problem, or a signature charm inducing iceball attack or what have you. It's a particularly good 3pp supplement from the time, but I haven't read anything in the 5e space that hits the same sense of attention to detail. Everything is blurry and vague around the edges now; when you run up against a corner case, it no longer feels like an oversight, but an area of the design that was simply left as an exercise to the reader. Really, that's the 3e ethos I'd love to see come back. I want rules written with the conviction that they can and should explain themselves fully, and be an effective model of something in the game world, instead of a representation that gets you close enough to feel like the thing they're portraying. [/QUOTE]
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Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'
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