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Is there relaly a need for 4th ed Realms changes just for the *mechanics*?
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<blockquote data-quote="DEFCON 1" data-source="post: 4907190" data-attributes="member: 7006"><p>But you already have your high-detailed Forgotten Realms setting book. It just happens to have the 3.5 mechanics in it.</p><p></p><p>This is what I think was the smart thing to do when they made the 100 year jump... they left the door open for every FR DM out there to continue their game from where the 3.5 campaign guide left off if they so chose. If you liked the massive amounts of detail but still want to use 4E mechanics... then don't skip ahead 100 years and just retcon, not use or say "this was how it always was" to any 4E stuff that's been added to the game.</p><p></p><p>And let's be honest... if you are a highly knowledgable and competent DM, you <em>probably</em> have already made personalized rules and storyline adjustments to your campaigns by this point. You aren't running your Realms 100% by the book (and novel line for that matter). And if that's the case... then even if WotC hadn't made the time jump and the RSE changes to the fluff to fit the mechanics... you <em>probably</em> would have changed the rules and storylines they gave you anyway, so that your campaign continued as it was going.</p><p></p><p>So what's really the difference here? Using the 3.5 fluff for your Realms adventures, or using whatever 4E fluff they might have written without the RSE? You most likely would change them both to fit your needs. So why be bothered by WotC making their own changes too?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4907190, member: 7006"] But you already have your high-detailed Forgotten Realms setting book. It just happens to have the 3.5 mechanics in it. This is what I think was the smart thing to do when they made the 100 year jump... they left the door open for every FR DM out there to continue their game from where the 3.5 campaign guide left off if they so chose. If you liked the massive amounts of detail but still want to use 4E mechanics... then don't skip ahead 100 years and just retcon, not use or say "this was how it always was" to any 4E stuff that's been added to the game. And let's be honest... if you are a highly knowledgable and competent DM, you [I]probably[/I] have already made personalized rules and storyline adjustments to your campaigns by this point. You aren't running your Realms 100% by the book (and novel line for that matter). And if that's the case... then even if WotC hadn't made the time jump and the RSE changes to the fluff to fit the mechanics... you [I]probably[/I] would have changed the rules and storylines they gave you anyway, so that your campaign continued as it was going. So what's really the difference here? Using the 3.5 fluff for your Realms adventures, or using whatever 4E fluff they might have written without the RSE? You most likely would change them both to fit your needs. So why be bothered by WotC making their own changes too? [/QUOTE]
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Is there relaly a need for 4th ed Realms changes just for the *mechanics*?
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