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General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Jack Daniel" data-source="post: 8272167" data-attributes="member: 694"><p>When I run a public game, it's red box D&D. So any new players I introduce to D&D (and pre-plague, it was certainly a good number of them) learn the old-school game. How many of them go on to play 5e? Most of them, I'd wager, given the way I would hear them talk excitedly about the characters they created for other campaigns. But they also keep coming back to my table, and some of them turn around and learn to DM the system too (and I actually recommend Basic Fantasy RPG when they're learning, just because the books are so cheap and easy to get ahold of). The point is, it's not really one or the other. My table, at least, is turning out new players who play both.</p><p></p><p>OD&D and 5e cater to different desires, and it's not a matter of challenge vs. power fantasy, not really. From what I've seen, it's the difference between <em>exploring a mysterious and dangerous environment</em> while having few tools other than your wits to contend with what you find (think <em>Myst</em> plus monsters & death-traps) and <em>creating a highly customizable OC</em> that you get to take through a compelling story. These are <u>two related but fundamentally separate hobbies</u>, and understanding them that way carries, I think, a great deal of explanatory power concerning their appeal.</p><p></p><p></p><p></p><p>Yikes. Whoever said that probably doesn't know how much grognards hate it when complex game mechanics get in the way of simple, try-anything, interrogation-and-response style play.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8272167, member: 694"] When I run a public game, it's red box D&D. So any new players I introduce to D&D (and pre-plague, it was certainly a good number of them) learn the old-school game. How many of them go on to play 5e? Most of them, I'd wager, given the way I would hear them talk excitedly about the characters they created for other campaigns. But they also keep coming back to my table, and some of them turn around and learn to DM the system too (and I actually recommend Basic Fantasy RPG when they're learning, just because the books are so cheap and easy to get ahold of). The point is, it's not really one or the other. My table, at least, is turning out new players who play both. OD&D and 5e cater to different desires, and it's not a matter of challenge vs. power fantasy, not really. From what I've seen, it's the difference between [I]exploring a mysterious and dangerous environment[/I] while having few tools other than your wits to contend with what you find (think [I]Myst[/I] plus monsters & death-traps) and [I]creating a highly customizable OC[/I] that you get to take through a compelling story. These are [U]two related but fundamentally separate hobbies[/U], and understanding them that way carries, I think, a great deal of explanatory power concerning their appeal. Yikes. Whoever said that probably doesn't know how much grognards hate it when complex game mechanics get in the way of simple, try-anything, interrogation-and-response style play. [/QUOTE]
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Is there room in modern gaming for the OSR to bring in new gamers?
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