Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AmerginLiath" data-source="post: 8272355" data-attributes="member: 777"><p>The old systems served by or emulated by the OSR were puzzle boxes. The design of the dungeons and traps, the monsters to avoided rather than necessarily fought, and the characters with few in-game bells and whistles, those all were built around the players navigating by their own wits various challenges. The modern game’s fleshing out over time of the adventure plot and in particular the character (with its codified abilities) as the means through which the PC makes their decisions and actions more directly has changed that dynamic (and the role of monsters — with the switch from “gold as XP” to monster XP as a driver — has accompanied the switch in plot drivers).</p><p></p><p>Neither is a wrong way to play, and what we see in later D&D was present in other “crunchier” games early on (notice the design credentials for other systems the crew for 3rd edition had, for example). Likewise, many streamlined games of new systems run on more similar conceits to the older D&D model, even if there’s not the complex post-wargaming chassis (the modern D&D math is far more elegant and not the determinant either way — indeed, part of why many OSR games work is that their OGL math works better than the BX or AD&D math they’re emulating). It’s simply a matter of which focus a given game presents to players.</p><p></p><p>I see a number of blogs of writers playing AD&D or OSR with their kids and their kids’ friends, due to that open-world/puzzle box nature (even if these same writers also play 5th edition themselves). I’m reminded of how I was introduced to AD&D as a child in the same manner, stumbling through avoiding dangers and figuring out how to open dungeon gates (while quickly learning how not to get killed). As much as the ongoing stories of WotC-era D&D have given me some of my best gaming memories over my adult life, I still always think back to the AD&D of my childhood and teen years and consider how well that works as a Beer & Pretzel problem-solving game on the order of many board games. I think the OSR can approach things like that in presentation and marketing to some succes.</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 8272355, member: 777"] The old systems served by or emulated by the OSR were puzzle boxes. The design of the dungeons and traps, the monsters to avoided rather than necessarily fought, and the characters with few in-game bells and whistles, those all were built around the players navigating by their own wits various challenges. The modern game’s fleshing out over time of the adventure plot and in particular the character (with its codified abilities) as the means through which the PC makes their decisions and actions more directly has changed that dynamic (and the role of monsters — with the switch from “gold as XP” to monster XP as a driver — has accompanied the switch in plot drivers). Neither is a wrong way to play, and what we see in later D&D was present in other “crunchier” games early on (notice the design credentials for other systems the crew for 3rd edition had, for example). Likewise, many streamlined games of new systems run on more similar conceits to the older D&D model, even if there’s not the complex post-wargaming chassis (the modern D&D math is far more elegant and not the determinant either way — indeed, part of why many OSR games work is that their OGL math works better than the BX or AD&D math they’re emulating). It’s simply a matter of which focus a given game presents to players. I see a number of blogs of writers playing AD&D or OSR with their kids and their kids’ friends, due to that open-world/puzzle box nature (even if these same writers also play 5th edition themselves). I’m reminded of how I was introduced to AD&D as a child in the same manner, stumbling through avoiding dangers and figuring out how to open dungeon gates (while quickly learning how not to get killed). As much as the ongoing stories of WotC-era D&D have given me some of my best gaming memories over my adult life, I still always think back to the AD&D of my childhood and teen years and consider how well that works as a Beer & Pretzel problem-solving game on the order of many board games. I think the OSR can approach things like that in presentation and marketing to some succes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
Top