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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Ovinomancer" data-source="post: 8272483" data-attributes="member: 16814"><p>I think the premise of this thread, and many of the responses, absolutely misunderstands what OSR is. It is not a return to older editions of D&D, although that's a small part of it. It is, instead, a massively creative movement that is taking games in new directions altogether, based on a few core assumptions about play. Just playing Red Box is not OSR, that's just playing Red Box. OSR has many very interesting and rather different from old editions (and new editions) of D&D. It's not locked into recreating, it's instead centered on some of the play agendas that were part of some older editions.</p><p></p><p>Five Torches Deep, for example, is an OSR game that uses 5e to create a "old school" feel. It's not just older editions.</p><p></p><p>As such, of course OSR has plenty of great capability to bring in new players. Hell, if you've played Gloomhaven, you've played and OSR onramp. If you've played the computer game Darkest Dungeon, you've actually played an OSR game -- Torchbearer. And that game is based off of Mouse Guard, which is semi-OSR, and that game is based off of Burning Wheel, which is very Indie and not OSR.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8272483, member: 16814"] I think the premise of this thread, and many of the responses, absolutely misunderstands what OSR is. It is not a return to older editions of D&D, although that's a small part of it. It is, instead, a massively creative movement that is taking games in new directions altogether, based on a few core assumptions about play. Just playing Red Box is not OSR, that's just playing Red Box. OSR has many very interesting and rather different from old editions (and new editions) of D&D. It's not locked into recreating, it's instead centered on some of the play agendas that were part of some older editions. Five Torches Deep, for example, is an OSR game that uses 5e to create a "old school" feel. It's not just older editions. As such, of course OSR has plenty of great capability to bring in new players. Hell, if you've played Gloomhaven, you've played and OSR onramp. If you've played the computer game Darkest Dungeon, you've actually played an OSR game -- Torchbearer. And that game is based off of Mouse Guard, which is semi-OSR, and that game is based off of Burning Wheel, which is very Indie and not OSR. [/QUOTE]
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Is there room in modern gaming for the OSR to bring in new gamers?
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