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Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8272496" data-attributes="member: 7023840"><p>I think that there is some truth to that, and I hate it.</p><p></p><p>I have stated before that the amazing thing about D&D "back in the day" when the Old School was the New School and the grognards were the wargamers who refused to play the newfangled roleplaying games ... was that it was so welcoming!</p><p></p><p>Sure, D&D had <em>some popularity</em>, but for the most part, it was always a haven for those that were the outcasts of the time- the people that preferred reading books to TV, that kids at the high school that weren't running for Prom King & Queen, the ones that knew when the re-runs of Star Trek:TOS were on the UHF and when Doctor Who was on PBS ('Murika!). The fact that there was a welcoming community for so many was amazing- and there were conventions and magazines and it was good.</p><p></p><p>In retrospect, of course, it wasn't that welcoming; it was primarily welcoming to white males. I think that this was reflective of societal issues at the time, but it was certainly there. That said, it is deeply disturbing to me that there are people that have essentially turned what was a bug (the exclusion of certain people) into a feature, and are using that as a cudgel to exclude people. Which is so contrary to the ethos of a game that welcomed people that often didn't find a welcoming spot elsewhere.</p><p></p><p>Grrrr. Anyway, big thanks to [USER=15700]@Sacrosanct[/USER] for this thread and for his upcoming Chromatic Dungeons project, which is an inclusive OSR. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8272496, member: 7023840"] I think that there is some truth to that, and I hate it. I have stated before that the amazing thing about D&D "back in the day" when the Old School was the New School and the grognards were the wargamers who refused to play the newfangled roleplaying games ... was that it was so welcoming! Sure, D&D had [I]some popularity[/I], but for the most part, it was always a haven for those that were the outcasts of the time- the people that preferred reading books to TV, that kids at the high school that weren't running for Prom King & Queen, the ones that knew when the re-runs of Star Trek:TOS were on the UHF and when Doctor Who was on PBS ('Murika!). The fact that there was a welcoming community for so many was amazing- and there were conventions and magazines and it was good. In retrospect, of course, it wasn't that welcoming; it was primarily welcoming to white males. I think that this was reflective of societal issues at the time, but it was certainly there. That said, it is deeply disturbing to me that there are people that have essentially turned what was a bug (the exclusion of certain people) into a feature, and are using that as a cudgel to exclude people. Which is so contrary to the ethos of a game that welcomed people that often didn't find a welcoming spot elsewhere. Grrrr. Anyway, big thanks to [USER=15700]@Sacrosanct[/USER] for this thread and for his upcoming Chromatic Dungeons project, which is an inclusive OSR. :) [/QUOTE]
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Community
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Is there room in modern gaming for the OSR to bring in new gamers?
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