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General Tabletop Discussion
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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Sacrosanct" data-source="post: 8272574" data-attributes="member: 15700"><p>Indeed. I think the problem has been amplified by two main reasons</p><p>1. The general polarization of folks anyway into more extreme camps over the past decade (just look at political divides)</p><p>2. When WoTC moved to be more inclusive as a mission statement, the folks that didn't like that moved into OSR forums to complain about it. </p><p></p><p>Those two things are certainly, in my mind anyway, big contributors as to the reputation the OSR community is getting. It's one thing to look back at TSR era D&D and say "Yeah, it wasn't very inclusive or welcoming, and has some problematic areas because it was a product of its time and we've learned since then", and another to say "that's how it should be and never should have changed, and anyone wanting to change it is badwrong." (usually along with buzzwords like woke, sjw, etc thrown in). The latter is where the problem lies.</p><p></p><p></p><p></p><p>Thank you. I'm trying. I know I'm just one guy, and a little guy at that. But I'm trying to listen to the people who have been affected, and using what resources I have to help, and to act as a counter voice to those who are trying to be gatekeepers in the OSR in a toxic manner.</p><p></p><p>As we have discussed in this thread. there absolutely is room for modern gamers to enjoy a playstyle of the OSR (as described by people upthread). By not representing who gamers actually are, but only one demographic, is an impediment to getting new gamers into OSR style games. I want to ensure that all gamers can pick up this book and see themselves being represented. I've given many corporate presentations on diversity and privilege over the years, and that's a big issue: to feel like people like you are being represented. And I hired people from many different diverse groups and backgrounds, to ensure I was doing it the right way.</p><p></p><p>Then add on to that modern mechanical changes to make it more intuitive* and welcoming (ascending AC, replacing race with ancestries, etc), and I <em>hope </em>that it's a game that captures the feel of TSR era D&D while also being welcoming and inclusive of all gamers.</p><p></p><p>*Despite attempts of many, there is no one true way to define the OSR. There are a lot of overlapping themes, like rulings over rules, quick play, zero to hero, higher lethality, etc, but a game can be OSR and not necessarily use THAC0 or an attack matrix.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8272574, member: 15700"] Indeed. I think the problem has been amplified by two main reasons 1. The general polarization of folks anyway into more extreme camps over the past decade (just look at political divides) 2. When WoTC moved to be more inclusive as a mission statement, the folks that didn't like that moved into OSR forums to complain about it. Those two things are certainly, in my mind anyway, big contributors as to the reputation the OSR community is getting. It's one thing to look back at TSR era D&D and say "Yeah, it wasn't very inclusive or welcoming, and has some problematic areas because it was a product of its time and we've learned since then", and another to say "that's how it should be and never should have changed, and anyone wanting to change it is badwrong." (usually along with buzzwords like woke, sjw, etc thrown in). The latter is where the problem lies. Thank you. I'm trying. I know I'm just one guy, and a little guy at that. But I'm trying to listen to the people who have been affected, and using what resources I have to help, and to act as a counter voice to those who are trying to be gatekeepers in the OSR in a toxic manner. As we have discussed in this thread. there absolutely is room for modern gamers to enjoy a playstyle of the OSR (as described by people upthread). By not representing who gamers actually are, but only one demographic, is an impediment to getting new gamers into OSR style games. I want to ensure that all gamers can pick up this book and see themselves being represented. I've given many corporate presentations on diversity and privilege over the years, and that's a big issue: to feel like people like you are being represented. And I hired people from many different diverse groups and backgrounds, to ensure I was doing it the right way. Then add on to that modern mechanical changes to make it more intuitive* and welcoming (ascending AC, replacing race with ancestries, etc), and I [I]hope [/I]that it's a game that captures the feel of TSR era D&D while also being welcoming and inclusive of all gamers. *Despite attempts of many, there is no one true way to define the OSR. There are a lot of overlapping themes, like rulings over rules, quick play, zero to hero, higher lethality, etc, but a game can be OSR and not necessarily use THAC0 or an attack matrix. [/QUOTE]
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