Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="loverdrive" data-source="post: 8272630" data-attributes="member: 7027139"><p>Well, yeah. It's not like they have shared best practices, or can meaningfully help each other to achieve their goals. And, well, collecting different things are different hobbies in my book. It's not like I, while collecting firearms, can meaningfully talk to a hot wheels collector beyond the way I can talk to someone interested in, idk, tango dancing. Sure, we can talk passionately about our things, and it may be a very fun conversation, but we wouldn't be able to exchange experience in a way where we learn something applicable to our hobbies.</p><p></p><p>And, to take a step further. TTRPGs are literally table-top (well, sure we have VTTs, but there's a Tabletop Simulator). Can you give a meaningful advice to someone playing Munchkin, or, hell, chess? Can they give you one? Sure, they can give you some cool ideas, but that's not that different from watching a documentary on butterflies and getting cool ideas from there.</p><p></p><p>Old school (where players try to overcome fictional challenges with their wits, with the GM being an impartial judge) is very different from Mid school (where players are going through an adventure path, with the GM being game designer, narrative designer and level designer), which is very different from New school (where the players actively work together to create a cool and engaging story, exploring a theme and basically having an allegorical debate on real-world subjects, with or without a GM). There are barely any shared best (and words) practices, other than not being a dick and bringing snacks with you.</p><p></p><p>If one would try to approach a New School game with Old School expectations, like "oh, that's a TTRPG, I've been playing TTRPGs for my whole life, this is basically the same thing", they would end up being disappointed (and possibly leave others disappointed too). And vica versa, yeah.</p><p></p><p>If one would try to approach a New School game like a separate entity, they wouldn't have the same problems. They may not like it, for one reason or another, but they wouldn't be frustrated when familiar patterns don't work. Or maybe they will like it, for other reasons than what they like the Old School for.</p><p></p><p>Jumping into the analogy land, if I'd try to play Call of Duty (an arcade FPS) the same way I play ArmA (a military simulator), I would have very bad time -- because Call of Duty and ArmA have almost nothing in common. Yeah, I move with WASD and I look around with mouse, and R is a reload key, but other than that, they are just... Incompatible.</p><p></p><p></p><p>It doesn't mean that we should grab our rifles and defend our hobbies from outlanders or whatever. It means, that it's valuable to embrace the differences, and leverage them.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8272630, member: 7027139"] Well, yeah. It's not like they have shared best practices, or can meaningfully help each other to achieve their goals. And, well, collecting different things are different hobbies in my book. It's not like I, while collecting firearms, can meaningfully talk to a hot wheels collector beyond the way I can talk to someone interested in, idk, tango dancing. Sure, we can talk passionately about our things, and it may be a very fun conversation, but we wouldn't be able to exchange experience in a way where we learn something applicable to our hobbies. And, to take a step further. TTRPGs are literally table-top (well, sure we have VTTs, but there's a Tabletop Simulator). Can you give a meaningful advice to someone playing Munchkin, or, hell, chess? Can they give you one? Sure, they can give you some cool ideas, but that's not that different from watching a documentary on butterflies and getting cool ideas from there. Old school (where players try to overcome fictional challenges with their wits, with the GM being an impartial judge) is very different from Mid school (where players are going through an adventure path, with the GM being game designer, narrative designer and level designer), which is very different from New school (where the players actively work together to create a cool and engaging story, exploring a theme and basically having an allegorical debate on real-world subjects, with or without a GM). There are barely any shared best (and words) practices, other than not being a dick and bringing snacks with you. If one would try to approach a New School game with Old School expectations, like "oh, that's a TTRPG, I've been playing TTRPGs for my whole life, this is basically the same thing", they would end up being disappointed (and possibly leave others disappointed too). And vica versa, yeah. If one would try to approach a New School game like a separate entity, they wouldn't have the same problems. They may not like it, for one reason or another, but they wouldn't be frustrated when familiar patterns don't work. Or maybe they will like it, for other reasons than what they like the Old School for. Jumping into the analogy land, if I'd try to play Call of Duty (an arcade FPS) the same way I play ArmA (a military simulator), I would have very bad time -- because Call of Duty and ArmA have almost nothing in common. Yeah, I move with WASD and I look around with mouse, and R is a reload key, but other than that, they are just... Incompatible. It doesn't mean that we should grab our rifles and defend our hobbies from outlanders or whatever. It means, that it's valuable to embrace the differences, and leverage them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
Top