Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AmerginLiath" data-source="post: 8272665" data-attributes="member: 777"><p>We always have to keep in mind that terms like Old or Modern are so often based on when we as gamers experience them or when they enter the vocabulary of the games we play. Third Edition was famous in its import of Rolemaster-style and Traveller-style rules, many dating back to same late 1970s that birthed AD&D (those happening to be the other systems that the designers of late 2nd Edition AD&D and those coming into WotC played alongside their fix of Gygax & company. Likewise, many of the elements we see in modern story games grew out of Storyteller Systems like White Wolf in the 1990s — again, the people who grew up playing that refined the elements they liked, some of which have more recently cross-pollinated into 5th Edition D&D (especially as new designers enter). Even consider the way that “video-gamey” 4th Edition was the most wargame-influenced edition in decades (I’ve argued that there’s probably a market for building a modern version of Chainmail off the 4E chassis).</p><p></p><p>We simply remix elements of storytelling and game mechanics, adding in some new tricks over time but mainly pulling back in old tools that a different game used a decade or two earlier in a different fashion. The question here is how we approach what we consider D&D qua D&D, regardless of edition (it’s why we have our sacred cows). So fitting together puzzle box style or plot driver style or war gamer style with sets of D&D qua D&D mechanics that feel copacetic is both a challenge and an opportunity to both bring in more gamers and to tell more stories. I generally think we should stop seeing different editions (and clones/variations) as warring competitors and begin to view them more as different tools to play within the D&D realm of play in different ways.</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 8272665, member: 777"] We always have to keep in mind that terms like Old or Modern are so often based on when we as gamers experience them or when they enter the vocabulary of the games we play. Third Edition was famous in its import of Rolemaster-style and Traveller-style rules, many dating back to same late 1970s that birthed AD&D (those happening to be the other systems that the designers of late 2nd Edition AD&D and those coming into WotC played alongside their fix of Gygax & company. Likewise, many of the elements we see in modern story games grew out of Storyteller Systems like White Wolf in the 1990s — again, the people who grew up playing that refined the elements they liked, some of which have more recently cross-pollinated into 5th Edition D&D (especially as new designers enter). Even consider the way that “video-gamey” 4th Edition was the most wargame-influenced edition in decades (I’ve argued that there’s probably a market for building a modern version of Chainmail off the 4E chassis). We simply remix elements of storytelling and game mechanics, adding in some new tricks over time but mainly pulling back in old tools that a different game used a decade or two earlier in a different fashion. The question here is how we approach what we consider D&D qua D&D, regardless of edition (it’s why we have our sacred cows). So fitting together puzzle box style or plot driver style or war gamer style with sets of D&D qua D&D mechanics that feel copacetic is both a challenge and an opportunity to both bring in more gamers and to tell more stories. I generally think we should stop seeing different editions (and clones/variations) as warring competitors and begin to view them more as different tools to play within the D&D realm of play in different ways. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
Top